ServerDevServer
91.245.44.75:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.6 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:03 UTC 1d ago | – | – | running | 1 |
| Fri 2 Oct, 17:51 UTC 11d ago | 1 | – | 9.8 days | 1 |
| Thu 1 Oct, 23:36 UTCFW 11d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 08:11 UTC 18d ago | 0 | – | 6.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is ServerDevServer?
Currently ServerDevServer is offline, having last been seen 32 hours ago. The past seven days show 1 players on average and 1 at peak. Over the past 48 hours, the peak period was 14:00 UTC with an average of 1 players.
How does ServerDevServer rank against other Rust servers?
By player hours over the last seven days, ServerDevServer ranks #14,357 worldwide and sits in the top 64% of all ranked servers.
Wipe schedule
What does wipe day look like on ServerDevServer?
The busiest points of its recent wipes drew 1 players on average. On the latest wipe, 1 hours passed before the crowd peaked.
What is the wipe schedule on ServerDevServer?
With no regular pattern, ServerDevServer wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 32 hours ago the current world was made.
Server
Is ServerDevServer online, and how reliable is it?
Live status for ServerDevServer: offline, last seen 32 hours ago. In the last 7 full days, it was up for 1 of 168 hours, or 1% of the time. When Is Wipe has tracked it since 17 September 2026.
Which version of Rust does ServerDevServer run?
On ServerDevServer, the Rust version is network protocol 2634 and build 166494 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is ServerDevServer located?
No region is published by ServerDevServer. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.245.44.75:28015.
Lists and tags
Which When Is Wipe lists include ServerDevServer? And filters?
The When Is Wipe lists ServerDevServer fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on ServerDevServer mean?
The game's server browser reads the tags ServerDevServer publishes: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166494 (Build): Build 166494; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does ServerDevServer enforce? And settings?
The name of ServerDevServer does not state a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. The server has VAC, Valve's anti-cheat, off.
Which map does ServerDevServer run?
The map on ServerDevServer is procedural, created by the game.
Join
How do I join ServerDevServer?
Open Rust, press F1, and type client.connect 91.245.44.75:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players Capacity is 50 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166494- Build Build 166494.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.