NATABACHI gt
93.120.139.207:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is NATABACHI gt?
Currently NATABACHI gt is offline, having last been seen 5 days 7 hours ago. The past seven days show 1 players on average and 1 at peak.
How does NATABACHI gt rank against other Rust servers?
Over the last seven days, NATABACHI gt is #12,707 for player hours, placing it in the top 57% of ranked servers globally.
Wipe schedule
What is the wipe schedule on NATABACHI gt?
The rhythm of NATABACHI gt cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 5 days 7 hours is how long the present world has lasted.
Server details
Is NATABACHI gt online, and how reliable is it?
The server NATABACHI gt is offline as of the latest check; last seen 5 days 7 hours ago. 0 of 96 hours were online in the last 4 full days, 0% uptime. The earliest record When Is Wipe has is 9 October 2026.
Which version of Rust does NATABACHI gt run?
Rust network protocol 2634 and build 167398 on Windows is what NATABACHI gt runs. Joining needs the same protocol version; Steam handles that update for you.
Where is NATABACHI gt located?
For NATABACHI gt, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 93.120.139.207:28015.
Lists and tags
Which When Is Wipe lists include NATABACHI gt? And filters?
The When Is Wipe lists NATABACHI gt fits are: Community Rust servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on NATABACHI gt mean?
These are the tags NATABACHI gt publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp15 (Max players): Capacity is 15 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does NATABACHI gt enforce? And settings?
No gather rate appears in NATABACHI gt's name. The group limit is 8 players, the default. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed under Community, it is a community server. The server has VAC, Valve's anti-cheat, on.
Which map does NATABACHI gt run?
A procedural map, made by the game, is used by NATABACHI gt.
How to join
How do I join NATABACHI gt?
Press F1 in Rust and enter client.connect 93.120.139.207:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp15,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp15- Max players Capacity is 15 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167398- Build Build 167398.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.