Rust Devblog Server
94.229.17.136:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Rust Devblog Server?
At present Rust Devblog Server shows as offline; its last appearance was 6 days 6 hours ago. Looking at the last seven days, the average player count was 0.
How does Rust Devblog Server rank against other Rust servers?
By player hours over the last seven days, Rust Devblog Server ranks #15,967 worldwide and sits in the top 71% of all ranked servers.
Wipe times
What is the wipe schedule on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 16 days 3 hours.
Server details
Is Rust Devblog Server online, and how reliable is it?
Right now Rust Devblog Server is offline, with the most recent sighting 6 days 6 hours ago. 0 of 144 hours were online in the last 6 full days, 0% uptime. The earliest record When Is Wipe has is 7 October 2026.
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Rust Devblog Server located?
For Rust Devblog Server, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 94.229.17.136:28015 is its address.
Tags, lists
Which When Is Wipe lists include Rust Devblog Server? And filters?
These When Is Wipe lists include Rust Devblog Server: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Slot count: 10; v2362 (Protocol): Your game version has to be on protocol 2362 to connect; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; hil2cpp (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set; stok (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Rust Devblog Server enforce? And settings?
The name of Rust Devblog Server does not state a gather rate. The group limit is not published. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. This is a community server, in the Community list. VAC is off.
Which map does Rust Devblog Server run?
Rust Devblog Server uses a procedural map from the game's generator.
Join
How do I join Rust Devblog Server?
Open Rust, press F1, and type client.connect 94.229.17.136:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Slot count: 10.
v2362- Protocol Your game version has to be on protocol 2362 to connect.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
Other
hil2cpp- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
stok- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.