Skip to the content
When Is Wipe

68,287 players on 11,673 servers

Offline #11,386

Rust Devblog Server

94.249.198.156:28015 checked 1h ago

Players

Now1/10
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeak
00.250.50.75120:0009:0012:0013:0015:0007:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 335 on average
268/275
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 289 on average
583/600
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 280 on average
506/575
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 257 on average
138/200
Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 252 on average
408/325
Rustoria.co - EU LongEU · groups of 14+ · monthly · 247 on average
197/200

Quick answers

from the figures on this page

Player counts

How busy is Rust Devblog Server?

At present Rust Devblog Server shows as offline; its last appearance was 1 hours ago. For the last seven days the mean was 0 players; the highest count was 1. In the last 48 hours, 20:00 UTC drew the highest average: 1 players.

How does Rust Devblog Server rank against other Rust servers?

Over the last seven days, Rust Devblog Server is #11,386 for player hours, placing it in the top 52% of ranked servers globally.

Wipe times

What is the wipe schedule on Rust Devblog Server?

Its rhythm is not yet clear from the wipes of Rust Devblog Server on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 20 days 8 hours is how long the present world has lasted.

Server details

Is Rust Devblog Server online, and how reliable is it?

Live status for Rust Devblog Server: offline, last seen 1 hours ago. In the last 1 full day, it was up for 4 of 24 hours, or 17% of the time. The earliest record When Is Wipe has is 16 October 2026.

Which version of Rust does Rust Devblog Server run?

The Rust version for Rust Devblog Server is network protocol 2362, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 94.249.198.156:28015 is its address.

Tags, lists

Which When Is Wipe lists include Rust Devblog Server? And filters?

The When Is Wipe lists Rust Devblog Server fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

What do the server tags on Rust Devblog Server mean?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Capacity is 10 slots; v2362 (Protocol): Your game version has to be on protocol 2362 to connect; ptrak (Networking): This server uses RakNet, the game's usual network layer; hbc4cb95e (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Map and rules

What rules does Rust Devblog Server enforce? And settings?

The name of Rust Devblog Server does not state a gather rate. The group limit is not published. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. Listed under Community, it is a community server. The server has VAC, Valve's anti-cheat, off.

Which map does Rust Devblog Server run?

A procedural map, made by the game, is used by Rust Devblog Server.

Join

How do I join Rust Devblog Server?

Press F1 in Rust and enter client.connect 94.249.198.156:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hbc4cb95e,stok,gmrust

Game

gmrust
Game mode Standard survival is the game mode.
mp10
Max players Capacity is 10 slots.
v2362
Protocol Your game version has to be on protocol 2362 to connect.
ptrak
Networking This server uses RakNet, the game's usual network layer.

Other

hbc4cb95e
Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.
stok
Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.