JoeLoneWolf
103.137.14.69:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is JoeLoneWolf?
The current population of JoeLoneWolf is 0 out of 20 slots. Averaged over the past week: 0 players.
How does JoeLoneWolf rank against other Rust servers?
Over the last seven days, JoeLoneWolf is #15,948 for player hours, placing it in the top 72% of ranked servers globally.
Wipe schedule
What is the wipe schedule on JoeLoneWolf?
Too few wipes are on record for JoeLoneWolf to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 40 days 6 hours ago the current world was made.
Server
Is JoeLoneWolf online, and how reliable is it?
Live status for JoeLoneWolf: online. The uptime it reports indicates a restart about 14 days 20 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of JoeLoneWolf: does it run smoothly?
In the last 48 hours, average server fps was 30, and it never dropped below 30. Buildings, deployables and other world objects pushed the entity count as high as 74,101. The peak memory usage was 4,949 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does JoeLoneWolf run?
The Rust version for JoeLoneWolf is network protocol 2633 and build 162929, on Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is JoeLoneWolf located?
There is no region published for JoeLoneWolf. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 103.137.14.69:28015 is its address.
Lists and tags
Which When Is Wipe lists include JoeLoneWolf? And filters?
These When Is Wipe lists include JoeLoneWolf: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on JoeLoneWolf mean?
The game's server browser reads the tags JoeLoneWolf publishes: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs162929 (Build): This server runs build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does JoeLoneWolf enforce? And settings?
JoeLoneWolf's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does JoeLoneWolf run?
A procedural map, size 3,500 with seed 1767964926, is used by JoeLoneWolf; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join JoeLoneWolf?
Open Rust, press F1, and type client.connect 103.137.14.69:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp20,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z
Game
gmvanilla- Game mode The mode is vanilla survival.
mp20- Max players Slot count: 20.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs162929- Build This server runs build 162929.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.