A Rust Server - Test mod
103.212.136.108:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:17 UTC 4d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is A Rust Server - Test mod?
A Rust Server - Test mod is holding 0 of its 1,000 slots at the moment. The past seven days show 0 players on average and 4 at peak. In the last 48 hours, 04:00 UTC drew the highest average: 2 players.
How does A Rust Server - Test mod rank against other Rust servers?
Over the last seven days, A Rust Server - Test mod is #7,498 for player hours, placing it in the top 35% of ranked servers globally.
Wipe schedule
What does wipe day look like on A Rust Server - Test mod?
At their busiest, its recent wipes drew 2 players on average. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on A Rust Server - Test mod?
Too few wipes are on record for A Rust Server - Test mod to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 4 days 22 hours ago the current world was made.
Server details
Is A Rust Server - Test mod online, and how reliable is it?
Live status for A Rust Server - Test mod: online. It reports an uptime that puts the last restart at about 13 hours ago. 96 of 96 hours were online in the last 4 full days, 100% uptime. When Is Wipe has tracked it since 15 October 2026.
Performance of A Rust Server - Test mod: does it run smoothly?
In the last 48 hours, average server fps was 228, and it never dropped below 202. The highest entity count was 58,852, including buildings, deployables and everything else. Memory use reached 3,917 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does A Rust Server - Test mod run?
The Rust version for A Rust Server - Test mod is network protocol 2634 and build 167781, on Linux. Steam updates your game, so the protocol matches when you join.
Where is A Rust Server - Test mod located?
For A Rust Server - Test mod, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 103.212.136.108:28015.
Tags, lists
Which When Is Wipe lists include A Rust Server - Test mod? And filters?
Best modded Rust servers are the When Is Wipe lists that A Rust Server - Test mod fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on A Rust Server - Test mod mean?
The game's server browser reads the tags A Rust Server - Test mod publishes: gmrust (Game mode): This server runs standard Rust survival; mp1000 (Max players): Capacity is 1,000 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): This server runs build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does A Rust Server - Test mod enforce? And settings?
A Rust Server - Test mod's name makes no mention of a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, gather, build and raid, as standard. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does A Rust Server - Test mod run?
A Rust Server - Test mod runs a procedural map of size 6,000 with seed 1337, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. The name of the map is Custom Map.
How to join
How do I join A Rust Server - Test mod?
Open Rust, press F1, and type client.connect 103.212.136.108:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp1000,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp1000- Max players Capacity is 1,000 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build This server runs build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.