LinuxGSM
103.218.172.195:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is LinuxGSM?
0 of 50 slots on LinuxGSM are filled right now. The past week gives an average of 0 players.
How does LinuxGSM rank against other Rust servers?
For player hours in the last seven days, LinuxGSM holds rank #15,909 and is in the top 72% of all ranked servers.
Wipe schedule
What is the wipe schedule on LinuxGSM?
The rhythm of LinuxGSM cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 2 days 1 hours.
Server
Is LinuxGSM online, and how reliable is it?
Right now LinuxGSM is up and online. The uptime it reports indicates a restart about 47 hours ago. 24 of 24 hours were online in the last 1 full day, 100% uptime. When Is Wipe has tracked it since 12 October 2026.
Performance of LinuxGSM: does it run smoothly?
Over the past 48 hours, it averaged 248 server fps, with a minimum of 235. The highest entity count was 46,646, including buildings, deployables and everything else. Memory use reached 2,047 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does LinuxGSM run?
Rust network protocol 2634 and build 167584 on Linux is what LinuxGSM runs. Steam updates your game, so the protocol matches when you join.
Where is LinuxGSM located?
There is no region published for LinuxGSM. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 103.218.172.195:28015.
Tags, lists
Which When Is Wipe lists include LinuxGSM? And filters?
These When Is Wipe lists include LinuxGSM: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on LinuxGSM mean?
gmvanilla (Game mode): This is a vanilla survival server; mp50 (Max players): Slot count: 50; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167584 (Build): This server runs build 167584; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags LinuxGSM publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does LinuxGSM enforce? And settings?
LinuxGSM's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. VAC is on.
Which map does LinuxGSM run?
LinuxGSM runs a procedural map of size 3,000 with seed 1431697437, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join LinuxGSM?
Open Rust, press F1, and type client.connect 103.218.172.195:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla- Game mode This is a vanilla survival server.
mp50- Max players Slot count: 50.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167584- Build This server runs build 167584.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.