chill-dev-test
103.62.155.217:28500 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7.8 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 0% else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UTC 11d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:03 UTC 22d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 05:12 UTC 26d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 09:22 UTC 34d ago | – | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is chill-dev-test?
At present chill-dev-test shows as offline; its last appearance was 7 days 23 hours ago.
How does chill-dev-test rank against other Rust servers?
For player hours in the last seven days, chill-dev-test holds rank #15,967 and is in the top 71% of all ranked servers.
Wipe schedule
What does wipe day look like on chill-dev-test?
At their busiest, its recent wipes drew 0 players on average. 10 hours after the latest wipe, the crowd peaks. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 5.
What is the wipe schedule on chill-dev-test?
No next wipe can be predicted for chill-dev-test, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 11 days 9 hours ago the current world was made.
Server
Is chill-dev-test online, and how reliable is it?
Right now chill-dev-test is offline, with the most recent sighting 7 days 23 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. Its first appearance in When Is Wipe data was 13 September 2026.
Which version of Rust does chill-dev-test run?
The Rust version for chill-dev-test is network protocol 2634 and build 166652, on Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is chill-dev-test located?
For chill-dev-test, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 103.62.155.217:28500 is its address.
Lists and tags
Which When Is Wipe lists include chill-dev-test? And filters?
These When Is Wipe lists include chill-dev-test: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on chill-dev-test mean?
gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): The server holds 1 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings are the tags chill-dev-test publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does chill-dev-test enforce? And settings?
chill-dev-test's name makes no mention of a gather rate. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does chill-dev-test run?
The map on chill-dev-test is procedural, created by the game.
How to join
How do I join chill-dev-test?
Press F1 in Rust and enter client.connect 103.62.155.217:28500 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp1- Max players The server holds 1 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build Build 166652.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.