Testing Grounds
104.129.132.215:28039 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 21h. The force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 21d 21hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTCFW 13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Testing Grounds?
Testing Grounds is holding 0 of its 20 slots at the moment. Averaged over the past week: 0 players.
How does Testing Grounds rank against other Rust servers?
For player hours in the last seven days, Testing Grounds holds rank #15,899 and is in the top 72% of all ranked servers.
Wipe schedule
What does wipe day look like on Testing Grounds?
At their busiest, its recent wipes drew 0 players on average. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on Testing Grounds?
Once a month, at the force wipe, Testing Grounds wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that clears every Rust server. The map has been running for 13 days 2 hours.
Server
Is Testing Grounds online, and how reliable is it?
Right now Testing Grounds is up and online. It reports an uptime that puts the last restart at about 57 minutes ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of Testing Grounds: does it run smoothly?
Over the past 48 hours, it averaged 5 server fps, with a minimum of 5. Buildings, deployables and other world objects pushed the entity count as high as 73,668. The peak memory usage was 2,296 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Testing Grounds run?
Rust network protocol 2634 and build 167781 on Linux is what Testing Grounds runs. Steam updates your game, so the protocol matches when you join.
Where is Testing Grounds located?
No region is published by Testing Grounds. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 104.129.132.215:28039.
Lists and tags
Which When Is Wipe lists include Testing Grounds? And filters?
These When Is Wipe lists include Testing Grounds: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Testing Grounds mean?
These are the tags Testing Grounds publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp20 (Max players): Capacity is 20 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): The plugin framework is Carbon. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Testing Grounds enforce? And settings?
Testing Grounds's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Carbon plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does Testing Grounds run?
A procedural map, size 3,500 with seed 578369846, is used by Testing Grounds; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Testing Grounds?
Open Rust, press F1, and type client.connect 104.129.132.215:28039 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp20- Max players Capacity is 20 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.