typical test
104.153.151.75:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is typical test?
0 of 10 slots on typical test are filled right now. The past seven days show 0 players on average and 1 at peak. In the last 48 hours, 05:00 UTC drew the highest average: 0 players.
How does typical test rank against other Rust servers?
Over the last seven days, typical test is #14,957 for player hours, placing it in the top 68% of ranked servers globally.
Wipe schedule
What is the wipe schedule on typical test?
The rhythm of typical test cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 9 hours.
Server details
Is typical test online, and how reliable is it?
typical test is online at the moment. Based on reported uptime, the last restart was roughly 2 hours ago. The earliest record When Is Wipe has is 26 October 2026.
Performance of typical test: does it run smoothly?
In the last 48 hours, average server fps was 240, and it never dropped below 240. The highest entity count was 3,747, including buildings, deployables and everything else. The peak memory usage was 1,003 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does typical test run?
Rust network protocol 2635 and build 168909 on Linux is what typical test runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is typical test located?
For typical test, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 104.153.151.75:28015 is its address.
Tags, lists
Which When Is Wipe lists include typical test? And filters?
These When Is Wipe lists include typical test: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on typical test mean?
The game's server browser reads the tags typical test publishes: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 players; ts8 (Group limit): Default team size applies: 8 maximum; v2635 (Protocol): Your game version has to be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does typical test enforce? And settings?
typical test's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does typical test run?
A procedural map, size 1,000 with seed 6738, is used by typical test; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join typical test?
Open Rust, press F1, and type client.connect 104.153.151.75:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players The server holds 10 players.
ts8- Group limit Default team size applies: 8 maximum.
v2635- Protocol Your game version has to be on protocol 2635 to connect.
cs168909- Build The game build is 168909.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.