HellZone, Inc.
104.159.135.138:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC 11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is HellZone, Inc.?
HellZone, Inc. is holding 0 of its 50 slots at the moment. Averaged over the past week: 0 players.
How does HellZone, Inc. rank against other Rust servers?
Over the last seven days, HellZone, Inc. is #15,909 for player hours, placing it in the top 72% of ranked servers globally.
Wipe schedule
What does wipe day look like on HellZone, Inc.?
The busiest points of its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on HellZone, Inc.?
The rhythm of HellZone, Inc. cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 11 days 19 hours ago the current world was made.
Server details
Is HellZone, Inc. online, and how reliable is it?
Live status for HellZone, Inc.: online. It reports an uptime that puts the last restart at about 40 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of HellZone, Inc.: does it run smoothly?
In the last 48 hours, average server fps was 121, and it never dropped below 86. The highest entity count was 207,175, including buildings, deployables and everything else. The peak memory usage was 4,604 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does HellZone, Inc. run?
Rust network protocol 2634 and build 167584 on Linux is what HellZone, Inc. runs. Steam updates your game, so the protocol matches when you join.
Where is HellZone, Inc. located?
For HellZone, Inc., no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 104.159.135.138:28015 is its address.
Lists and tags
Which When Is Wipe lists include HellZone, Inc.? And filters?
These When Is Wipe lists include HellZone, Inc.: Best modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on HellZone, Inc. mean?
These are the tags HellZone, Inc. publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): The server holds 50 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167584 (Build): This server runs build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^p (PvE): This is a PvE server, where the environment is the only enemy; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon provides the plugin framework here. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does HellZone, Inc. enforce? And settings?
No gather rate appears in HellZone, Inc.'s name. Under the default setting, groups are limited to 8 players. no player-versus-player combat That is the game mode: pve. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. The server has VAC, Valve's anti-cheat, off.
Which map does HellZone, Inc. run?
A procedural map, size 6,000 with seed 81754, is used by HellZone, Inc.; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join HellZone, Inc.?
Press F1 in Rust and enter client.connect 104.159.135.138:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167584,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players The server holds 50 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167584- Build This server runs build 167584.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Gameplay
^p- PvE This is a PvE server, where the environment is the only enemy.
Mods and access
^z- Modded Modded category: the game is altered by plugins or settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.