GSH - Plugin Development
104.243.44.106:25040 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is GSH - Plugin Development?
GSH - Plugin Development is holding 0 of its 40 slots at the moment. Looking at the last seven days, the average player count was 0.
How does GSH - Plugin Development rank against other Rust servers?
By player hours over the last seven days, GSH - Plugin Development ranks #15,899 worldwide and sits in the top 72% of all ranked servers.
Wipe times
What is the wipe schedule on GSH - Plugin Development?
Its rhythm is not yet clear from the wipes of GSH - Plugin Development on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 40 days 5 hours is how long the present world has lasted.
Server details
Is GSH - Plugin Development online, and how reliable is it?
Live status for GSH - Plugin Development: online. It reports an uptime that puts the last restart at about 18 days 22 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of GSH - Plugin Development: does it run smoothly?
In the last 48 hours, average server fps was 238, and it never dropped below 227. At its peak it held 4,515 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 2,663 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does GSH - Plugin Development run?
The Rust version for GSH - Plugin Development is network protocol 2633 and build 165217, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is GSH - Plugin Development located?
No region is published by GSH - Plugin Development. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 104.243.44.106:25040.
Tags, lists
Which When Is Wipe lists include GSH - Plugin Development? And filters?
These When Is Wipe lists include GSH - Plugin Development: Best modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on GSH - Plugin Development mean?
These are the tags GSH - Plugin Development publishes, read by the game's server browser: gmvanilla (Game mode): This is a vanilla survival server; mp40 (Max players): Capacity is 40 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs165217 (Build): Build 165217; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Vanilla: the stock game, with no changed rates, kits or rules; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): This server runs Carbon for plugins. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does GSH - Plugin Development enforce? And settings?
GSH - Plugin Development's name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. The server name includes vanilla: vanilla: the stock game, with no changed rates, kits or rules. The server has VAC, Valve's anti-cheat, on.
Which map does GSH - Plugin Development run?
The map on GSH - Plugin Development is procedural, size 1,000, seed 1, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join GSH - Plugin Development?
Press F1 in Rust and enter client.connect 104.243.44.106:25040 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. The address for its site is https://discord.com/invite/gsh.
Server tags
Published as mp40,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs165217,ts8
Game
gmvanilla- Game mode This is a vanilla survival server.
mp40- Max players Capacity is 40 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs165217- Build Build 165217.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Difficulty
^v- Vanilla Vanilla: the stock game, with no changed rates, kits or rules.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon This server runs Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.