PotatoLand
108.61.121.28:28016 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is PotatoLand?
PotatoLand is holding 0 of its 50 slots at the moment. Averaged over the past week: 0 players.
How does PotatoLand rank against other Rust servers?
Over the last seven days, PotatoLand is #15,966 for player hours, placing it in the top 72% of ranked servers globally.
Wipe schedule
What is the wipe schedule on PotatoLand?
Its rhythm is not yet clear from the wipes of PotatoLand on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 36 days 15 hours.
Server
Is PotatoLand online, and how reliable is it?
Right now PotatoLand is up and online. It reports an uptime that puts the last restart at about 34 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of PotatoLand: does it run smoothly?
Over the past 48 hours, it averaged 100 server fps, with a minimum of 100. The highest entity count was 19,232, including buildings, deployables and everything else. Memory use reached 2,819 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does PotatoLand run?
On PotatoLand, the Rust version is network protocol 2633 and build 163207 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is PotatoLand located?
No region is published by PotatoLand. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 108.61.121.28:28016 is its address.
Tags, lists
Which When Is Wipe lists include PotatoLand? And filters?
The When Is Wipe lists PotatoLand fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PotatoLand mean?
These are the tags PotatoLand publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs163207 (Build): This server runs build 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does PotatoLand enforce? And settings?
The name of PotatoLand does not state a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does PotatoLand run?
A procedural map, size 2,000 with seed 270826028, is used by PotatoLand; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join PotatoLand?
Open Rust, press F1, and type client.connect 108.61.121.28:28016 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Slot count: 50.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs163207- Build This server runs build 163207.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.