in.high
116.58.190.230:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.8 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:15 UTC 11d ago | 1 | – | running | 0 |
| Wed 30 Sep, 13:42 UTC 13d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is in.high?
Right now in.high is offline; the last sighting was 2 hours ago. A seven-day average of 0 players, with a peak of 2. The busiest time in the last 48 hours was 12:00 UTC, when the average was 2 players.
How does in.high rank against other Rust servers?
By player hours over the last seven days, in.high ranks #4,501 worldwide and sits in the top 20% of all ranked servers.
Wipe schedule
What does wipe day look like on in.high?
At their busiest, its recent wipes drew 1 players on average. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on in.high?
The rhythm of in.high cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 9 days 21 hours.
Server
Is in.high online, and how reliable is it?
Live status for in.high: offline, last seen 2 hours ago. Based on reported uptime, the last restart was roughly 15 hours ago. 166 of 168 hours were online in the last 7 full days, 99% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of in.high: does it run smoothly?
The last 48 hours saw an average of 194 server fps and a low of 67. Buildings, deployables and other world objects pushed the entity count as high as 75,927. Memory use reached 2,586 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does in.high run?
The Rust version for in.high is network protocol 2634 and build 166586, on Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is in.high located?
There is no region published for in.high. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 116.58.190.230:28015 is its address.
Tags, lists
Which When Is Wipe lists include in.high? And filters?
The When Is Wipe lists in.high fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on in.high mean?
The game's server browser reads the tags in.high publishes: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166586 (Build): This server runs build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings; modded (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does in.high enforce? And settings?
No gather rate appears in in.high's name. With the default limit, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does in.high run?
The map on in.high is procedural, size 3,200, seed 123456, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join in.high?
Open Rust, press F1, and type client.connect 116.58.190.230:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z,modded
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players The server holds 10 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166586- Build This server runs build 166586.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
modded- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.