[TEST] The Test Server
116.89.111.196:28315 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 17 days between real wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:17 UTC 9d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:15 UTC 26d ago | 1 | halved by day 1 | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is [TEST] The Test Server?
Right now [TEST] The Test Server is offline; the last sighting was 5 days ago. Averaged over the past week: 0 players.
How does [TEST] The Test Server rank against other Rust servers?
By player hours over the last seven days, [TEST] The Test Server ranks #15,983 worldwide and sits in the top 71% of all ranked servers.
Wipe times
What does wipe day look like on [TEST] The Test Server?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
What is the wipe schedule on [TEST] The Test Server?
The rhythm of [TEST] The Test Server cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 9 days 4 hours is how long the present world has lasted.
Server
Is [TEST] The Test Server online, and how reliable is it?
The server [TEST] The Test Server is offline as of the latest check; last seen 5 days ago. In the last 7 full days, it was up for 6 of 168 hours, or 4% of the time. Its first appearance in When Is Wipe data was 16 September 2026.
Which version of Rust does [TEST] The Test Server run?
Rust network protocol 2634 and build 166652 on Linux is what [TEST] The Test Server runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is [TEST] The Test Server located?
No region is published by [TEST] The Test Server. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 116.89.111.196:28315 is its address.
Lists and tags
Which When Is Wipe lists include [TEST] The Test Server? And filters?
Best modded Rust servers are the When Is Wipe lists that [TEST] The Test Server fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] The Test Server mean?
gmrust (Game mode): Standard survival is the game mode; mp1 (Max players): The server holds 1 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings are the tags [TEST] The Test Server publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does [TEST] The Test Server enforce? And settings?
The name of [TEST] The Test Server does not state a gather rate. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does [TEST] The Test Server run?
[TEST] The Test Server runs a procedural map of size 3,700 with seed 1845678248, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join [TEST] The Test Server?
Press F1 in Rust and enter client.connect 116.89.111.196:28315 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp1- Max players The server holds 1 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.