Rust Custom Server - Dev / Test
119.105.5.171:28115 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Rust Custom Server - Dev / Test?
Currently Rust Custom Server - Dev / Test is offline, having last been seen 19 days 1 hours ago.
How does Rust Custom Server - Dev / Test rank against other Rust servers?
By player hours over the last seven days, Rust Custom Server - Dev / Test ranks #16,689 worldwide and sits in the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on Rust Custom Server - Dev / Test?
The rhythm of Rust Custom Server - Dev / Test cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 33 days 22 hours is how long the present world has lasted.
Server
Is Rust Custom Server - Dev / Test online, and how reliable is it?
Live status for Rust Custom Server - Dev / Test: offline, last seen 19 days 1 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. When Is Wipe has tracked it since 13 September 2026.
Which version of Rust does Rust Custom Server - Dev / Test run?
On Rust Custom Server - Dev / Test, the Rust version is network protocol 2633 and build 165217 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Rust Custom Server - Dev / Test located?
For Rust Custom Server - Dev / Test, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 119.105.5.171:28115 is its address.
Tags, lists
Which When Is Wipe lists include Rust Custom Server - Dev / Test? And filters?
These When Is Wipe lists include Rust Custom Server - Dev / Test: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Rust Custom Server - Dev / Test mean?
The game's server browser reads the tags Rust Custom Server - Dev / Test publishes: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): The server holds 10 players; ts8 (Group limit): Default team size applies: 8 maximum; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Rust Custom Server - Dev / Test enforce? And settings?
The name of Rust Custom Server - Dev / Test does not state a gather rate. Under the default setting, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. VAC is on.
Which map does Rust Custom Server - Dev / Test run?
Rust Custom Server - Dev / Test uses a procedural map from the game's generator.
How to join
How do I join Rust Custom Server - Dev / Test?
Open Rust, press F1, and type client.connect 119.105.5.171:28115 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players The server holds 10 players.
ts8- Group limit Default team size applies: 8 maximum.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs165217- Build The game build is 165217.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.