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When Is Wipe

38,554 players on 11,451 servers

Offline #10,400

FWQ2 Development 6000

120.82.32.17:28025 checked 2d ago

moddedoxide

Players

Now1/1
Peak, 48 hours–
7-day average1
7-day peak1
No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
68/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
62/225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
93/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
25/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
4/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average
17/700

Quick answers

from the figures on this page

Player counts

How busy is FWQ2 Development 6000?

Right now FWQ2 Development 6000 is offline; the last sighting was 2 days 15 hours ago. A seven-day average of 1 players, with a peak of 1.

How does FWQ2 Development 6000 rank against other Rust servers?

For player hours in the last seven days, FWQ2 Development 6000 holds rank #10,400 and is in the top 47% of all ranked servers.

Wipe schedule

What is the wipe schedule on FWQ2 Development 6000?

The rhythm of FWQ2 Development 6000 cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 8 days 17 hours.

Server details

Is FWQ2 Development 6000 online, and how reliable is it?

Right now FWQ2 Development 6000 is offline, with the most recent sighting 2 days 15 hours ago. In the last 2 full days, it was up for 0 of 48 hours, or 0% of the time. Its first appearance in When Is Wipe data was 11 October 2026.

Which version of Rust does FWQ2 Development 6000 run?

The Rust version for FWQ2 Development 6000 is network protocol 2634 and build 166586, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.

Where is FWQ2 Development 6000 located?

There is no region published for FWQ2 Development 6000. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 120.82.32.17:28025.

Tags, lists

Which When Is Wipe lists include FWQ2 Development 6000? And filters?

The When Is Wipe lists FWQ2 Development 6000 fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on FWQ2 Development 6000 mean?

gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): Capacity is 1 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings are the tags FWQ2 Development 6000 publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.

Map and rules

What rules does FWQ2 Development 6000 enforce? And settings?

FWQ2 Development 6000's name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. VAC is on.

Which map does FWQ2 Development 6000 run?

FWQ2 Development 6000 uses a procedural map from the game's generator.

How to join

How do I join FWQ2 Development 6000?

Open Rust, press F1, and type client.connect 120.82.32.17:28025 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players Capacity is 1 slots.
ts8
Group limit The team limit is 8, the game's default.
v2634
Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the network layer in use here, as standard for the game.
$r?
Region code A region code is not set for this server.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Listed under Modded, with plugins or changed settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.