EPIC PvE Local Production Validation
129.228.26.174:28115 checked 20h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC 13d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC 14d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is EPIC PvE Local Production Validation?
At present EPIC PvE Local Production Validation shows as offline; its last appearance was 20 hours ago. Averaged over the past week: 0 players.
How does EPIC PvE Local Production Validation rank against other Rust servers?
For player hours in the last seven days, EPIC PvE Local Production Validation holds rank #15,836 and is in the top 72% of all ranked servers.
Wipe times
What does wipe day look like on EPIC PvE Local Production Validation?
Its recent wipes drew an average busiest crowd of 0 players. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on EPIC PvE Local Production Validation?
Too few wipes are on record for EPIC PvE Local Production Validation to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 13 days 13 hours ago the current world was made.
Server details
Is EPIC PvE Local Production Validation online, and how reliable is it?
Right now EPIC PvE Local Production Validation is offline, with the most recent sighting 20 hours ago. 59 of 168 hours were online in the last 7 full days, 35% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Which version of Rust does EPIC PvE Local Production Validation run?
Rust network protocol 2634 and build 167781 on Windows is what EPIC PvE Local Production Validation runs. Joining needs the same protocol version; Steam handles that update for you.
Where is EPIC PvE Local Production Validation located?
No region is published by EPIC PvE Local Production Validation. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 129.228.26.174:28115.
Tags, lists
Which When Is Wipe lists include EPIC PvE Local Production Validation? And filters?
The When Is Wipe lists EPIC PvE Local Production Validation fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on EPIC PvE Local Production Validation mean?
These are the tags EPIC PvE Local Production Validation publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): The plugin framework is Carbon. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does EPIC PvE Local Production Validation enforce? And settings?
EPIC PvE Local Production Validation's name makes no mention of a gather rate. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Carbon plugins are used. Anti-cheat VAC from Valve is on.
Join
How do I join EPIC PvE Local Production Validation?
Press F1 in Rust and enter client.connect 129.228.26.174:28115 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp5- Max players Slot count: 5.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build Build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.