Rust Devblog 240
13.143.172.30:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC 8d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rust Devblog 240?
At present Rust Devblog 240 shows as offline; its last appearance was 8 days ago.
How does Rust Devblog 240 rank against other Rust servers?
Over the last seven days, Rust Devblog 240 is #15,987 for player hours, placing it in the top 71% of ranked servers globally.
Wipe times
What does wipe day look like on Rust Devblog 240?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on Rust Devblog 240?
Too few wipes are on record for Rust Devblog 240 to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 8 days 1 hours is how long the present world has lasted.
Server
Is Rust Devblog 240 online, and how reliable is it?
Live status for Rust Devblog 240: offline, last seen 8 days ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. When Is Wipe has tracked it since 6 October 2026.
Which version of Rust does Rust Devblog 240 run?
Rust network protocol 2283 on Windows is what Rust Devblog 240 runs. Joining needs the same protocol version; Steam handles that update for you.
Where is Rust Devblog 240 located?
No region is published by Rust Devblog 240. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 13.143.172.30:28015.
Tags, lists
Which When Is Wipe lists include Rust Devblog 240? And filters?
The When Is Wipe lists Rust Devblog 240 fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Rust Devblog 240 mean?
The game's server browser reads the tags Rust Devblog 240 publishes: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Capacity is 50 slots; v2283 (Protocol): Protocol 2283: to join, your game must match this version; ptrak (Networking): This server uses RakNet, the game's usual network layer; oxide (Oxide): Oxide (uMod) is installed as the plugin framework; modded (Modded): Plugins or modified settings put this server in the Modded section; hd53cb39f (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set; stok (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Rust Devblog 240 enforce? And settings?
Rust Devblog 240's name makes no mention of a gather rate. The group limit is not published. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. VAC is off.
Which map does Rust Devblog 240 run?
The map on Rust Devblog 240 is procedural, created by the game.
How to join
How do I join Rust Devblog 240?
Press F1 in Rust and enter client.connect 13.143.172.30:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players Capacity is 50 slots.
v2283- Protocol Protocol 2283: to join, your game must match this version.
ptrak- Networking This server uses RakNet, the game's usual network layer.
Mods and access
oxide- Oxide Oxide (uMod) is installed as the plugin framework.
modded- Modded Plugins or modified settings put this server in the Modded section.
Other
hd53cb39f- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
stok- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.