MapTesting
131.153.158.236:28125 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 11.5 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:56 UTC 1d ago | – | – | running | 0 |
| Sat 10 Oct, 01:02 UTC 3d ago | 3 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC 17d ago | 1 | halved by day 1 | 13.5 days | 0 |
| Tue 15 Sep, 00:50 UTC 28d ago | 1 | halved by day 1 | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is MapTesting?
The current population of MapTesting is 0 out of 90 slots. A seven-day average of 0 players, with a peak of 3. In the last 48 hours, 23:00 UTC drew the highest average: 1 players.
How does MapTesting rank against other Rust servers?
For player hours in the last seven days, MapTesting holds rank #8,447 and is in the top 38% of all ranked servers.
Wipe schedule
What does wipe day look like on MapTesting?
Its recent wipes drew an average busiest crowd of 2 players. 22 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
What is the wipe schedule on MapTesting?
With no regular pattern, MapTesting wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 45 hours ago the current world was made.
Server details
Is MapTesting online, and how reliable is it?
Live status for MapTesting: online. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Which version of Rust does MapTesting run?
On MapTesting, the Rust version is network protocol 2634 and build 167398 and the OS is Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is MapTesting located?
For MapTesting, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 131.153.158.236:28125 is its address.
Lists and tags
Which When Is Wipe lists include MapTesting? And filters?
The When Is Wipe lists MapTesting fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on MapTesting mean?
The game's server browser reads the tags MapTesting publishes: gmvanilla (Game mode): The mode is vanilla survival; mp90 (Max players): Capacity is 90 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): The plugin framework is Carbon; oxidation (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does MapTesting enforce? And settings?
The name of MapTesting does not state a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. VAC is on.
Join
How do I join MapTesting?
Open Rust, press F1, and type client.connect 131.153.158.236:28125 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp90,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,oxidation,^z,^y
Game
gmvanilla- Game mode The mode is vanilla survival.
mp90- Max players Capacity is 90 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167398- Build Build 167398.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon The plugin framework is Carbon.
Other
oxidation- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.