Evolution Test Server
131.196.198.143:28031 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:30 UTC 15h ago | – | – | running | 1 |
| Tue 13 Oct, 02:04 UTC 1d ago | – | – | – | 1 |
| Thu 1 Oct, 17:25 UTCFW 13d ago | 1 | held half | 11.4 days | 0 |
| Wed 30 Sep, 23:43 UTC 13d ago | 3 | – | 0.7 days | 1 |
| Wed 30 Sep, 07:04 UTC 14d ago | 3 | – | 0.7 days | 0 |
| Tue 29 Sep, 19:49 UTC 14d ago | 3 | – | 0.5 days | 1 |
| Mon 28 Sep, 23:52 UTC 15d ago | 3 | – | 0.8 days | 0 |
| Mon 28 Sep, 00:25 UTC 16d ago | 3 | – | 1 days | 0 |
| Fri 25 Sep, 04:27 UTC 19d ago | 3 | held half | 2.8 days | 0 |
| Thu 24 Sep, 02:47 UTC 20d ago | 2 | – | 1.1 days | 0 |
| Sat 19 Sep, 00:26 UTC 25d ago | 1 | halved by day 1 | 5.1 days | 0 |
| Thu 17 Sep, 23:51 UTC 26d ago | 1 | – | 1 days | 0 |
| Thu 17 Sep, 14:22 UTC 27d ago | 1 | – | 0.4 days | 0 |
| Thu 17 Sep, 01:49 UTC 27d ago | 2 | – | 0.5 days | 0 |
| Wed 16 Sep, 16:50 UTC 28d ago | 3 | – | 0.4 days | 1 |
| Tue 15 Sep, 15:50 UTC 29d ago | 3 | – | 1 days | 0 |
| Mon 14 Sep, 19:08 UTC 30d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Evolution Test Server?
At present Evolution Test Server shows as offline; its last appearance was 14 hours ago. A seven-day average of 1 players, with a peak of 3. In the last 48 hours, 00:00 UTC drew the highest average: 3 players.
How does Evolution Test Server rank against other Rust servers?
By player hours over the last seven days, Evolution Test Server ranks #6,908 worldwide and sits in the top 31% of all ranked servers.
Wipe times
What does wipe day look like on Evolution Test Server?
The busiest points of its recent wipes drew 2 players on average. On the latest wipe, 31 hours passed before the crowd peaked. Half that peak or more was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Evolution Test Server?
With no regular pattern, Evolution Test Server wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 15 hours is how long the present world has lasted.
Server details
Is Evolution Test Server online, and how reliable is it?
Live status for Evolution Test Server: offline, last seen 14 hours ago. Based on reported uptime, the last restart was roughly 15 minutes ago. 18 of 168 hours were online in the last 7 full days, 11% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of Evolution Test Server: does it run smoothly?
Over the past 48 hours, it averaged 29 server fps, with a minimum of 13. The highest entity count was 100,376, including buildings, deployables and everything else. It went as high as 4,594 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Evolution Test Server run?
The Rust version for Evolution Test Server is network protocol 2634 and build 167781, on Linux. Steam updates your game, so the protocol matches when you join.
Where is Evolution Test Server located?
For Evolution Test Server, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 131.196.198.143:28031 is its address.
Lists and tags
Which When Is Wipe lists include Evolution Test Server? And filters?
The When Is Wipe lists Evolution Test Server fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Evolution Test Server mean?
The game's server browser reads the tags Evolution Test Server publishes: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): Slot count: 0; ts15 (Group limit): 15 is the maximum team size; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Evolution Test Server enforce? And settings?
No gather rate appears in Evolution Test Server's name. The maximum group size is 15 players. On this server, the mode is survival, gather, build and raid, as standard. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Carbon plugins are used. VAC is on.
Which map does Evolution Test Server run?
The map on Evolution Test Server is procedural, size 5,000, seed 1337, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. Custom Map appears as the map name.
How to join
How do I join Evolution Test Server?
Open Rust, press F1, and type client.connect 131.196.198.143:28031 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. https://discord.com/invite/evolutionpve is its site.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp0- Max players Slot count: 0.
ts15- Group limit 15 is the maximum team size.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build This server runs build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.