PvE|Prvt|RustServer_4991
133.117.73.235:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:26 UTC 12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is PvE|Prvt|RustServer_4991?
The current population of PvE|Prvt|RustServer_4991 is 0 out of 5 slots. For the last seven days the mean was 0 players; the highest count was 1. The busiest time in the last 48 hours was 10:00 UTC, when the average was 1 players.
How does PvE|Prvt|RustServer_4991 rank against other Rust servers?
Over the last seven days, PvE|Prvt|RustServer_4991 is #8,842 for player hours, placing it in the top 40% of ranked servers globally.
Wipe times
What does wipe day look like on PvE|Prvt|RustServer_4991?
Its recent wipes drew an average busiest crowd of 2 players. 14 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on PvE|Prvt|RustServer_4991?
The rhythm of PvE|Prvt|RustServer_4991 cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 12 days 20 hours ago the current world was made.
Server details
Is PvE|Prvt|RustServer_4991 online, and how reliable is it?
Live status for PvE|Prvt|RustServer_4991: online. The uptime it reports indicates a restart about 12 days 18 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of PvE|Prvt|RustServer_4991: does it run smoothly?
Over the past 48 hours, it averaged 53 server fps, with a minimum of 30. At its peak it held 111,358 entities, which covers buildings, deployables and all other objects in the world. Memory use reached 5,327 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does PvE|Prvt|RustServer_4991 run?
On PvE|Prvt|RustServer_4991, the Rust version is network protocol 2634 and build 166494 and the OS is Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is PvE|Prvt|RustServer_4991 located?
No region is published by PvE|Prvt|RustServer_4991. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 133.117.73.235:28015 is its address.
Tags, lists
Which When Is Wipe lists include PvE|Prvt|RustServer_4991? And filters?
The When Is Wipe lists PvE|Prvt|RustServer_4991 fits are: Community Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on PvE|Prvt|RustServer_4991 mean?
The game's server browser reads the tags PvE|Prvt|RustServer_4991 publishes: gmrust (Game mode): Standard survival is the game mode; mp5 (Max players): Capacity is 5 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166494 (Build): This server runs build 166494; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^p (PvE): No player combat here; the world provides the danger. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does PvE|Prvt|RustServer_4991 enforce? And settings?
PvE|Prvt|RustServer_4991's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is pve, no player-versus-player combat. A community server, it appears in the Community section. The server has VAC, Valve's anti-cheat, on.
Which map does PvE|Prvt|RustServer_4991 run?
A procedural map, size 4,500 with seed 8762, is used by PvE|Prvt|RustServer_4991; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join PvE|Prvt|RustServer_4991?
Press F1 in Rust and enter client.connect 133.117.73.235:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2634,^p,gmrust,cs166494,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp5- Max players Capacity is 5 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166494- Build This server runs build 166494.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Gameplay
^p- PvE No player combat here; the world provides the danger.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.