Local Dev Server (No-EAC)
134.195.101.194:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Local Dev Server (No-EAC)?
At present Local Dev Server (No-EAC) shows as offline; its last appearance was 18 days 4 hours ago.
How does Local Dev Server (No-EAC) rank against other Rust servers?
Over the last seven days, Local Dev Server (No-EAC) is #16,818 for player hours, placing it in the top 72% of ranked servers globally.
Wipe schedule
What is the wipe schedule on Local Dev Server (No-EAC)?
The rhythm of Local Dev Server (No-EAC) cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 18 days 8 hours.
Server details
Is Local Dev Server (No-EAC) online, and how reliable is it?
The server Local Dev Server (No-EAC) is offline as of the latest check; last seen 18 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. The earliest record When Is Wipe has is 26 September 2026.
Which version of Rust does Local Dev Server (No-EAC) run?
On Local Dev Server (No-EAC), the Rust version is network protocol 2633 and build 165217 and the OS is Windows. Steam updates your game, so the protocol matches when you join.
Where is Local Dev Server (No-EAC) located?
There is no region published for Local Dev Server (No-EAC). When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 134.195.101.194:28015.
Tags, lists
Which When Is Wipe lists include Local Dev Server (No-EAC)? And filters?
The When Is Wipe lists Local Dev Server (No-EAC) fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Dev Server (No-EAC) mean?
These are the tags Local Dev Server (No-EAC) publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Local Dev Server (No-EAC) enforce? And settings?
The name of Local Dev Server (No-EAC) does not state a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, off.
Which map does Local Dev Server (No-EAC) run?
The map on Local Dev Server (No-EAC) is procedural, created by the game.
How to join
How do I join Local Dev Server (No-EAC)?
Press F1 in Rust and enter client.connect 134.195.101.194:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players The server holds 50 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs165217- Build Build 165217.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.