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When Is Wipe

35,701 players on 11,452 servers

Online #6,627

MobWars Test | Dev Server

EU 134.255.255.19:28042 checked 12m ago

biweekly wipes moddedoxidepve

Players

Now0/10
Peak, 48 hours1
7-day average0
7-day peak2
AveragePeak
00.250.50.75108:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

010020030040008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC 3d ago – – – 1
Sat 10 Oct, 13:32 UTC 3d ago – – – 2
Sat 10 Oct, 13:21 UTC 3d ago – – – 1
Sat 10 Oct, 11:07 UTC 3d ago – – – 1
Sat 10 Oct, 10:41 UTC 3d ago – – – 1
Sat 10 Oct, 10:02 UTC 3d ago – – – 2
Sat 10 Oct, 09:35 UTC 3d ago – – – 1
Sat 10 Oct, 08:20 UTC 3d ago – – – 0
Fri 9 Oct, 18:04 UTC 4d ago – – – 1
Fri 9 Oct, 15:49 UTC 4d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
MEDVED |РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный дEU · groups of 10+ · 1x · biweekly · 2 on average
0/200
[DE/GER] Rusthof RPEU · groups of 8+ · 3 on average
0/50
[EU/GER] Family Affairs - PvE | Vanilla | HardcoreEU · no group limit · 1 on average
1/20

Quick answers

from the figures on this page

Player counts

How busy is MobWars Test | Dev Server?

MobWars Test | Dev Server is holding 0 of its 10 slots at the moment. For the last seven days the mean was 0 players; the highest count was 2. Over the past 48 hours, the peak period was 18:00 UTC with an average of 1 players.

How does MobWars Test | Dev Server rank against other Rust servers?

For player hours in the last seven days, MobWars Test | Dev Server holds rank #6,627 worldwide, #1,892 in Europe, and is in the top 30% of all ranked servers.

Wipe schedule

What is the wipe schedule on MobWars Test | Dev Server?

No wipe schedule exists for MobWars Test | Dev Server: it rebuilds its world every few hours and none of those resets counts as a wipe.

Server details

Is MobWars Test | Dev Server online, and how reliable is it?

Live status for MobWars Test | Dev Server: online. It reports an uptime that puts the last restart at about 23 hours ago. 164 of 168 hours were online in the last 7 full days, 98% uptime. Its first appearance in When Is Wipe data was 18 September 2026.

Performance of MobWars Test | Dev Server: does it run smoothly?

The last 48 hours saw an average of 196 server fps and a low of 56. The highest entity count was 76,150, including buildings, deployables and everything else. It went as high as 2,679 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.

Which version of Rust does MobWars Test | Dev Server run?

On MobWars Test | Dev Server, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Steam updates your game, so the protocol matches when you join.

Where is MobWars Test | Dev Server located?

With its EU tag, MobWars Test | Dev Server lists itself in Europe. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 134.255.255.19:28042.

Lists and tags

Which When Is Wipe lists include MobWars Test | Dev Server? And filters?

The When Is Wipe lists MobWars Test | Dev Server fits are: EU Rust servers, Best modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

What do the server tags on MobWars Test | Dev Server mean?

These are the tags MobWars Test | Dev Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): This server runs build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^b (Biweekly): The schedule is a wipe each fortnight; ^p (PvE): Player versus environment: the world is the threat, not other players; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings; EU (Europe): Europe is the browser category for this server. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.

Rules, map

What rules does MobWars Test | Dev Server enforce? And settings?

The name of MobWars Test | Dev Server does not state a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is pve, no player-versus-player combat. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.

Which map does MobWars Test | Dev Server run?

MobWars Test | Dev Server runs a procedural map of size 3,500 with seed 1337, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.

How to join

How do I join MobWars Test | Dev Server?

Open Rust, press F1, and type client.connect 134.255.255.19:28042 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. You can find its website at https://discord.com/invite/PGVAcSnxF4.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 players.
ts8
Group limit Teams are capped at 8, as shipped by default.
v2634
Protocol Your game version has to be on protocol 2634 to connect.
cs167781
Build This server runs build 167781.
ptrak
Networking This server uses RakNet, the game's usual network layer.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The schedule is a wipe each fortnight.

Gameplay

^p
PvE Player versus environment: the world is the threat, not other players.

Mods and access

^o
Oxide Oxide (uMod) is installed as the plugin framework.
^z
Modded Listed under Modded, with plugins or changed settings.

Region

EU
Europe Europe is the browser category for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.