rustHaltAus [whitelist]
136.243.60.212:28080 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:59 UTC 11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is rustHaltAus [whitelist]?
The current population of rustHaltAus [whitelist] is 0 out of 50 slots. For the last seven days the mean was 0 players; the highest count was 1. The busiest time in the last 48 hours was 15:00 UTC, when the average was 1 players.
How does rustHaltAus [whitelist] rank against other Rust servers?
Over the last seven days, rustHaltAus [whitelist] is #8,610 for player hours, placing it in the top 39% of ranked servers globally.
Wipe times
What does wipe day look like on rustHaltAus [whitelist]?
The busiest points of its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on rustHaltAus [whitelist]?
Too few wipes are on record for rustHaltAus [whitelist] to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 11 days 5 hours is how long the present world has lasted.
Server
Is rustHaltAus [whitelist] online, and how reliable is it?
Live status for rustHaltAus [whitelist]: online. It reports an uptime that puts the last restart at about 10 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of rustHaltAus [whitelist]: does it run smoothly?
The last 48 hours saw an average of 104 server fps and a low of 60. Buildings, deployables and other world objects pushed the entity count as high as 119,655. It went as high as 3,393 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does rustHaltAus [whitelist] run?
Rust network protocol 2634 and build 166586 on Windows is what rustHaltAus [whitelist] runs. Joining needs the same protocol version; Steam handles that update for you.
Where is rustHaltAus [whitelist] located?
No region is published by rustHaltAus [whitelist]. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 136.243.60.212:28080 is its address.
Lists and tags
Which When Is Wipe lists include rustHaltAus [whitelist]? And filters?
These When Is Wipe lists include rustHaltAus [whitelist]: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on rustHaltAus [whitelist] mean?
These are the tags rustHaltAus [whitelist] publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): The server holds 50 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166586 (Build): Build 166586; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does rustHaltAus [whitelist] enforce? And settings?
No gather rate appears in rustHaltAus [whitelist]'s name. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does rustHaltAus [whitelist] run?
The map on rustHaltAus [whitelist] is procedural, size 4,500, seed 367833367, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join rustHaltAus [whitelist]?
Open Rust, press F1, and type client.connect 136.243.60.212:28080 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players The server holds 50 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166586- Build Build 166586.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.