MAP
136.243.93.125:28075 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:04 UTC 10h ago | – | – | running | 0 |
| Sat 10 Oct, 12:08 UTC 3d ago | 1 | – | – | 0 |
| Tue 6 Oct, 07:03 UTC 7d ago | 1 | halved by day 1 | 4.2 days | 0 |
| Mon 5 Oct, 10:41 UTC 8d ago | 1 | – | 0.8 days | 0 |
| Sun 4 Oct, 17:27 UTC 9d ago | 1 | – | 0.7 days | 1 |
| Thu 1 Oct, 15:35 UTC 12d ago | 1 | – | 3.1 days | 0 |
| Wed 30 Sep, 13:42 UTC 13d ago | 1 | – | 1.1 days | 0 |
| Tue 29 Sep, 15:56 UTC 14d ago | 3 | – | 0.9 days | 0 |
| Mon 28 Sep, 06:48 UTC 15d ago | 3 | – | 1.4 days | 0 |
| Sat 26 Sep, 19:29 UTC 16d ago | 3 | – | 1.5 days | 1 |
| Sat 26 Sep, 06:34 UTC 17d ago | 2 | – | 0.5 days | 0 |
| Wed 23 Sep, 09:52 UTC 20d ago | 1 | held half | 2.9 days | 1 |
| Sun 20 Sep, 13:35 UTC 23d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Sat 19 Sep, 20:04 UTC 23d ago | 1 | – | 0.7 days | 0 |
| Sat 19 Sep, 09:16 UTC 24d ago | 1 | – | 0.4 days | 0 |
| Fri 18 Sep, 07:26 UTC 25d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is MAP?
The current population of MAP is 0 out of 100 slots. A seven-day average of 0 players, with a peak of 1. In the last 48 hours, 08:00 UTC drew the highest average: 0 players.
How does MAP rank against other Rust servers?
By player hours over the last seven days, MAP ranks #14,667 worldwide and sits in the top 66% of all ranked servers.
Wipe schedule
What does wipe day look like on MAP?
Its recent wipes drew an average busiest crowd of 1 players. 0 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
What is the wipe schedule on MAP?
No next wipe can be predicted for MAP, which wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 10 hours ago the current world was made.
Server details
Is MAP online, and how reliable is it?
Live status for MAP: online. Based on reported uptime, the last restart was roughly 9 hours ago. In the last 7 full days, it was up for 46 of 168 hours, or 27% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of MAP: does it run smoothly?
The last 48 hours saw an average of 96 server fps and a low of 73. At its peak it held 90,916 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 4,169 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does MAP run?
On MAP, the Rust version is network protocol 2634 and build 167584 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is MAP located?
For MAP, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 136.243.93.125:28075.
Tags, lists
Which When Is Wipe lists include MAP? And filters?
Best modded Rust servers are the When Is Wipe lists that MAP fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on MAP mean?
The game's server browser reads the tags MAP publishes: gmrust (Game mode): Standard survival is the game mode; mp100 (Max players): The server holds 100 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): The plugin framework is Carbon. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does MAP enforce? And settings?
No gather rate appears in MAP's name. With the default limit, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Which map does MAP run?
A procedural map, size 4,500 with seed 1337, is used by MAP; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. The name of the map is MAP.
Join
How do I join MAP?
Open Rust, press F1, and type client.connect 136.243.93.125:28075 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp100- Max players The server holds 100 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167584- Build The game build is 167584.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.