Rust & Roots private test
136.52.238.159:28115 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:02 UTC 4d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:31 UTC 5d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rust & Roots private test?
Right now Rust & Roots private test is offline; the last sighting was 4 days 6 hours ago. A seven-day average of 0 players, with a peak of 1.
How does Rust & Roots private test rank against other Rust servers?
By player hours over the last seven days, Rust & Roots private test ranks #14,177 worldwide and sits in the top 64% of all ranked servers.
Wipe times
What does wipe day look like on Rust & Roots private test?
The busiest points of its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on Rust & Roots private test?
Its rhythm is not yet clear from the wipes of Rust & Roots private test on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 4 days 7 hours ago the current world was made.
Server details
Is Rust & Roots private test online, and how reliable is it?
The server Rust & Roots private test is offline as of the latest check; last seen 4 days 6 hours ago. 1 of 96 hours were online in the last 4 full days, 1% uptime. Its first appearance in When Is Wipe data was 9 October 2026.
Which version of Rust does Rust & Roots private test run?
Rust network protocol 2634 and build 167398 on Windows is what Rust & Roots private test runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Rust & Roots private test located?
There is no region published for Rust & Roots private test. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 136.52.238.159:28115.
Lists and tags
Which When Is Wipe lists include Rust & Roots private test? And filters?
Best modded Rust servers are the When Is Wipe lists that Rust & Roots private test fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Rust & Roots private test mean?
gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): Capacity is 4 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167398 (Build): The game build is 167398; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags Rust & Roots private test publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Rust & Roots private test enforce? And settings?
Rust & Roots private test's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does Rust & Roots private test run?
The map on Rust & Roots private test is procedural, created by the game.
How to join
How do I join Rust & Roots private test?
Open Rust, press F1, and type client.connect 136.52.238.159:28115 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp4- Max players Capacity is 4 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167398- Build The game build is 167398.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.