Rust Devblog Server
139.100.246.92:28015 checked 10h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rust Devblog Server?
Right now Rust Devblog Server is offline; the last sighting was 10 hours ago. Averaged over the past week: 0 players.
How does Rust Devblog Server rank against other Rust servers?
For player hours in the last seven days, Rust Devblog Server holds rank #15,885 and is in the top 72% of all ranked servers.
Wipe times
What is the wipe schedule on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 17 days 8 hours.
Server details
Is Rust Devblog Server online, and how reliable is it?
Right now Rust Devblog Server is offline, with the most recent sighting 10 hours ago. The earliest record When Is Wipe has is 14 October 2026.
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 139.100.246.92:28015.
Lists and tags
Which When Is Wipe lists include Rust Devblog Server? And filters?
Best modded Rust servers are the When Is Wipe lists that Rust Devblog Server fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Capacity is 10 slots; v2362 (Protocol): The server runs game protocol 2362; a version mismatch blocks joining; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set; stok (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Rust Devblog Server enforce? And settings?
Rust Devblog Server's name makes no mention of a gather rate. No group limit is given. standard survival: gathering, building, raiding That is the game mode: survival. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. VAC is off.
Which map does Rust Devblog Server run?
A procedural map, made by the game, is used by Rust Devblog Server.
Join
How do I join Rust Devblog Server?
Open Rust, press F1, and type client.connect 139.100.246.92:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Capacity is 10 slots.
v2362- Protocol The server runs game protocol 2362; a version mismatch blocks joining.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon The plugin framework is Carbon.
Other
hil2cpp- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
stok- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.