HordeMind Dev
142.183.237.14:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is HordeMind Dev?
The current population of HordeMind Dev is 0 out of 8 slots. Averaged over the past week: 0 players.
How does HordeMind Dev rank against other Rust servers?
By player hours over the last seven days, HordeMind Dev ranks #15,353 worldwide and sits in the top 70% of all ranked servers.
Wipe schedule
What is the wipe schedule on HordeMind Dev?
The rhythm of HordeMind Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 3 days 23 hours ago the current world was made.
Server
Is HordeMind Dev online, and how reliable is it?
Live status for HordeMind Dev: online. In the last 3 full days, it was up for 72 of 72 hours, or 100% of the time. The earliest record When Is Wipe has is 23 October 2026.
Which version of Rust does HordeMind Dev run?
Rust network protocol 2635 and build 168909 on Windows is what HordeMind Dev runs. Joining needs the same protocol version; Steam handles that update for you.
Where is HordeMind Dev located?
No region is published by HordeMind Dev. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 142.183.237.14:28015.
Lists and tags
Which When Is Wipe lists include HordeMind Dev? And filters?
These When Is Wipe lists include HordeMind Dev: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on HordeMind Dev mean?
gmrust (Game mode): This server runs standard Rust survival; mp8 (Max players): The server holds 8 players; ts8 (Group limit): Default team size applies: 8 maximum; v2635 (Protocol): Protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags HordeMind Dev publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does HordeMind Dev enforce? And settings?
The name of HordeMind Dev does not state a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. VAC is on.
Which map does HordeMind Dev run?
HordeMind Dev uses a procedural map from the game's generator.
Join
How do I join HordeMind Dev?
Press F1 in Rust and enter client.connect 142.183.237.14:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp8- Max players The server holds 8 players.
ts8- Group limit Default team size applies: 8 maximum.
v2635- Protocol Protocol 2635: to join, your game must match this version.
cs168909- Build The game build is 168909.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.