4Netplayers Rust Ritterhuder-Server
146.0.46.152:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is 4Netplayers Rust Ritterhuder-Server?
4Netplayers Rust Ritterhuder-Server is holding 0 of its 10 slots at the moment. The past seven days show 0 players on average and 1 at peak.
How does 4Netplayers Rust Ritterhuder-Server rank against other Rust servers?
For player hours in the last seven days, 4Netplayers Rust Ritterhuder-Server holds rank #7,904 and is in the top 35% of all ranked servers.
Wipe times
What is the wipe schedule on 4Netplayers Rust Ritterhuder-Server?
Its rhythm is not yet clear from the wipes of 4Netplayers Rust Ritterhuder-Server on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 6 days 10 hours ago the current world was made.
Server details
Is 4Netplayers Rust Ritterhuder-Server online, and how reliable is it?
Live status for 4Netplayers Rust Ritterhuder-Server: online. Based on reported uptime, the last restart was roughly 40 hours ago. In the last 5 full days, it was up for 120 of 120 hours, or 100% of the time. When Is Wipe has tracked it since 7 October 2026.
Performance of 4Netplayers Rust Ritterhuder-Server: does it run smoothly?
The last 48 hours saw an average of 30 server fps and a low of 26. Buildings, deployables and other world objects pushed the entity count as high as 89,884. It went as high as 2,528 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does 4Netplayers Rust Ritterhuder-Server run?
Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Rust Ritterhuder-Server runs. Steam updates your game, so the protocol matches when you join.
Where is 4Netplayers Rust Ritterhuder-Server located?
No region is published by 4Netplayers Rust Ritterhuder-Server. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 146.0.46.152:28015 is its address.
Tags, lists
Which When Is Wipe lists include 4Netplayers Rust Ritterhuder-Server? And filters?
Community Rust servers and Best Rust PvE servers are the When Is Wipe lists that 4Netplayers Rust Ritterhuder-Server fits. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on 4Netplayers Rust Ritterhuder-Server mean?
gmvanilla (Game mode): This is a vanilla survival server; mp10 (Max players): Slot count: 10; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^p (PvE): Player versus environment: the world is the threat, not other players are the tags 4Netplayers Rust Ritterhuder-Server publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does 4Netplayers Rust Ritterhuder-Server enforce? And settings?
4Netplayers Rust Ritterhuder-Server's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is pve, no player-versus-player combat. Listed under Community, it is a community server. Anti-cheat VAC from Valve is on.
Which map does 4Netplayers Rust Ritterhuder-Server run?
4Netplayers Rust Ritterhuder-Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join 4Netplayers Rust Ritterhuder-Server?
Press F1 in Rust and enter client.connect 146.0.46.152:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs167398,ts8
Game
gmvanilla- Game mode This is a vanilla survival server.
mp10- Max players Slot count: 10.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167398- Build The game build is 167398.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Gameplay
^p- PvE Player versus environment: the world is the threat, not other players.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.