Die Tafelrunde Testserver
149.202.67.232:29015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 25 October, 15:43 UTC, in 11d 18h. Every other Sunday at 15:43 UTC · low confidence
- usual gap
- 14 days between real wipes
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 11d 18hSun 25 Oct, 15:43 UTC
- 22d 21hThu 5 Nov, 19:00 UTCFW
- 25d 18hSun 8 Nov, 15:43 UTC
- 39d 18hSun 22 Nov, 15:43 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 15:43 UTC 2d ago | 1 | – | running | 0 |
| Sun 27 Sep, 16:37 UTC 16d ago | 1 | – | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Die Tafelrunde Testserver?
At present Die Tafelrunde Testserver shows as offline; its last appearance was 25 hours ago. For the last seven days the mean was 0 players; the highest count was 1. The busiest time in the last 48 hours was 19:00 UTC, when the average was 1 players.
How does Die Tafelrunde Testserver rank against other Rust servers?
By player hours over the last seven days, Die Tafelrunde Testserver ranks #12,118 worldwide and sits in the top 54% of all ranked servers.
Wipe schedule
What does wipe day look like on Die Tafelrunde Testserver?
Its recent wipes drew an average busiest crowd of 1 players. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on Die Tafelrunde Testserver?
Die Tafelrunde Testserver follows a wipe rhythm of every other Sunday at 15:43 UTC. Sunday 25 October at 15:43 UTC is when its next wipe is due. 2 days is how long the present world has lasted.
Server
Is Die Tafelrunde Testserver online, and how reliable is it?
The server Die Tafelrunde Testserver is offline as of the latest check; last seen 25 hours ago. Based on reported uptime, the last restart was roughly 13 minutes ago. In the last 7 full days, it was up for 5 of 168 hours, or 3% of the time. Its first appearance in When Is Wipe data was 27 September 2026.
Performance of Die Tafelrunde Testserver: does it run smoothly?
In the last 48 hours, average server fps was 240, and it never dropped below 240. The highest entity count was 65,282, including buildings, deployables and everything else. Memory use reached 1,653 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Die Tafelrunde Testserver run?
The Rust version for Die Tafelrunde Testserver is network protocol 2634 and build 167584, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Die Tafelrunde Testserver located?
There is no region published for Die Tafelrunde Testserver. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 149.202.67.232:29015.
Tags, lists
Which When Is Wipe lists include Die Tafelrunde Testserver? And filters?
The When Is Wipe lists Die Tafelrunde Testserver fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Die Tafelrunde Testserver mean?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^v (Vanilla): No rate changes, kits or extra rules: the game exactly as Facepunch ships it; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): The plugin framework is Carbon are the tags Die Tafelrunde Testserver publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Die Tafelrunde Testserver enforce? And settings?
No gather rate appears in Die Tafelrunde Testserver's name. Under the default setting, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Carbon plugins are used. The server name includes vanilla: no rate changes, kits or extra rules: the game exactly as Facepunch ships it. VAC is on.
Which map does Die Tafelrunde Testserver run?
The map on Die Tafelrunde Testserver is procedural, size 3,500, seed 1337, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. The name of the map is Custom Map.
Join
How do I join Die Tafelrunde Testserver?
Open Rust, press F1, and type client.connect 149.202.67.232:29015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. The address for its site is https://discord.com/invite/2GG4m45EUg.
Server tags
Published as mp10,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167584,ts8
Game
gmvanilla- Game mode Survival in vanilla form.
mp10- Max players Slot count: 10.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167584- Build The game build is 167584.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Difficulty
^v- Vanilla No rate changes, kits or extra rules: the game exactly as Facepunch ships it.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.