typical test
15.204.83.240:20999 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is typical test?
At present typical test shows as offline; its last appearance was 22 hours ago. The past week gives an average of 0 players.
How does typical test rank against other Rust servers?
Over the last seven days, typical test is #15,899 for player hours, placing it in the top 72% of ranked servers globally.
Wipe times
What is the wipe schedule on typical test?
Its rhythm is not yet clear from the wipes of typical test on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 3 days is how long the present world has lasted.
Server
Is typical test online, and how reliable is it?
Live status for typical test: offline, last seen 22 hours ago. Based on reported uptime, the last restart was roughly 2 days 1 hours ago. In the last 2 full days, it was up for 45 of 48 hours, or 94% of the time. When Is Wipe has tracked it since 11 October 2026.
Performance of typical test: does it run smoothly?
Over the past 48 hours, it averaged 240 server fps, with a minimum of 229. At its peak it held 3,771 entities, which covers buildings, deployables and all other objects in the world. It went as high as 736 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does typical test run?
On typical test, the Rust version is network protocol 2634 and build 167398 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is typical test located?
No region is published by typical test. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 15.204.83.240:20999 is its address.
Tags, lists
Which When Is Wipe lists include typical test? And filters?
Best modded Rust servers are the When Is Wipe lists that typical test fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on typical test mean?
These are the tags typical test publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp100 (Max players): Capacity is 100 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does typical test enforce? And settings?
No gather rate appears in typical test's name. Under the default setting, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. VAC is on.
Which map does typical test run?
typical test runs a procedural map of size 1,000 with seed 6738, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join typical test?
Open Rust, press F1, and type client.connect 15.204.83.240:20999 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp100- Max players Capacity is 100 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167398- Build This server runs build 167398.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.