RE:WORLD
15.235.23.21:29228 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 11h. The force wipe · high confidence
- usual gap
- 0.9 days between real wipes
- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 21d 11hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:09 UTC 13d ago | 2 | – | running | 0 |
| Thu 1 Oct, 02:03 UTC 14d ago | 2 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is RE:WORLD?
0 of 25 slots on RE:WORLD are filled right now. A seven-day average of 1 players, with a peak of 5. In the last 48 hours, 02:00 UTC drew the highest average: 2 players.
How does RE:WORLD rank against other Rust servers?
By player hours over the last seven days, RE:WORLD ranks #3,963 worldwide and sits in the top 18% of all ranked servers.
Wipe schedule
What does wipe day look like on RE:WORLD?
The busiest points of its recent wipes drew 2 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on RE:WORLD?
A single monthly wipe, the force wipe, is all RE:WORLD runs. On Thursday 5 November at 19:00 UTC the next wipe arrives: the force wipe, when all Rust servers wipe. The map has been running for 13 days 7 hours. Its tags show a monthly wipe schedule.
Server
Is RE:WORLD online, and how reliable is it?
RE:WORLD is online at the moment. Based on reported uptime, the last restart was roughly 22 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. When Is Wipe has tracked it since 1 October 2026.
Performance of RE:WORLD: does it run smoothly?
Over the past 48 hours, it averaged 59 server fps, with a minimum of 49. At its peak it held 54,091 entities, which covers buildings, deployables and all other objects in the world. Memory use reached 3,555 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does RE:WORLD run?
The Rust version for RE:WORLD is network protocol 2634 and build 167781, on Linux. Steam updates your game, so the protocol matches when you join.
Where is RE:WORLD located?
For RE:WORLD, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 15.235.23.21:29228 is its address.
Tags, lists
Which When Is Wipe lists include RE:WORLD? And filters?
Best modded Rust servers and Best Rust PvE servers are the When Is Wipe lists that RE:WORLD fits. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on RE:WORLD mean?
gmrust (Game mode): This server runs standard Rust survival; mp25 (Max players): Capacity is 25 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^m (Monthly): One wipe per month, matching the force wipe; ^p (PvE): No player combat here; the world provides the danger; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings are the tags RE:WORLD publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does RE:WORLD enforce? And settings?
RE:WORLD's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. no player-versus-player combat That is the game mode: pve. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does RE:WORLD run?
A procedural map, size 3,000 with seed 847293615, is used by RE:WORLD; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join RE:WORLD?
Press F1 in Rust and enter client.connect 15.235.23.21:29228 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp25,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp25- Max players Capacity is 25 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Wipe schedule
^m- Monthly One wipe per month, matching the force wipe.
Gameplay
^p- PvE No player combat here; the world provides the danger.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.