Ryan's Test Grounds
155.103.109.2:29015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Ryan's Test Grounds?
Ryan's Test Grounds is holding 0 of its 10 slots at the moment. Looking at the last seven days, the average player count was 0.
How does Ryan's Test Grounds rank against other Rust servers?
For player hours in the last seven days, Ryan's Test Grounds holds rank #15,986 and is in the top 71% of all ranked servers.
Wipe times
What is the wipe schedule on Ryan's Test Grounds?
Its rhythm is not yet clear from the wipes of Ryan's Test Grounds on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 40 days 1 hours.
Server
Is Ryan's Test Grounds online, and how reliable is it?
Ryan's Test Grounds is online at the moment. It reports an uptime that puts the last restart at about 18 days 11 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of Ryan's Test Grounds: does it run smoothly?
In the last 48 hours, average server fps was 60, and it never dropped below 60. Buildings, deployables and other world objects pushed the entity count as high as 4,946. The peak memory usage was 1,667 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Ryan's Test Grounds run?
The Rust version for Ryan's Test Grounds is network protocol 2633 and build 165217, on Linux. Steam updates your game, so the protocol matches when you join.
Where is Ryan's Test Grounds located?
For Ryan's Test Grounds, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 155.103.109.2:29015.
Lists and tags
Which When Is Wipe lists include Ryan's Test Grounds? And filters?
These When Is Wipe lists include Ryan's Test Grounds: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Ryan's Test Grounds mean?
gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 players; ts8 (Group limit): Default team size applies: 8 maximum; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings are the tags Ryan's Test Grounds publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does Ryan's Test Grounds enforce? And settings?
No gather rate appears in Ryan's Test Grounds's name. With the default limit, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does Ryan's Test Grounds run?
The map on Ryan's Test Grounds is procedural, size 1,000, seed 7123003, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join Ryan's Test Grounds?
Press F1 in Rust and enter client.connect 155.103.109.2:29015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. The address for its site is https://ryann.gg.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players The server holds 10 players.
ts8- Group limit Default team size applies: 8 maximum.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs165217- Build The game build is 165217.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.