loading server
157.85.91.31:23953 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:28 UTC 12d ago | 2 | – | running | 0 |
| Wed 30 Sep, 00:48 UTC 14d ago | 3 | held half | 2.1 days | 0 |
| Sun 27 Sep, 19:26 UTC 16d ago | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is loading server?
loading server is holding 0 of its 40 slots at the moment. A seven-day average of 0 players, with a peak of 1.
How does loading server rank against other Rust servers?
Over the last seven days, loading server is #14,289 for player hours, placing it in the top 64% of ranked servers globally.
Wipe times
What does wipe day look like on loading server?
At their busiest, its recent wipes drew 2 players on average. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak or more was held until the next wipe in 50% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
What is the wipe schedule on loading server?
No next wipe can be predicted for loading server, which wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 12 days 13 hours is how long the present world has lasted.
Server details
Is loading server online, and how reliable is it?
Live status for loading server: online. The uptime it reports indicates a restart about 7 days 14 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 27 September 2026.
Performance of loading server: does it run smoothly?
Over the past 48 hours, it averaged 231 server fps, with a minimum of 216. Buildings, deployables and other world objects pushed the entity count as high as 17,926. It went as high as 3,479 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does loading server run?
Rust network protocol 2634 and build 166652 on Linux is what loading server runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is loading server located?
For loading server, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.91.31:23953.
Lists and tags
Which When Is Wipe lists include loading server? And filters?
The When Is Wipe lists loading server fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on loading server mean?
gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings are the tags loading server publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does loading server enforce? And settings?
No gather rate appears in loading server's name. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, off.
Which map does loading server run?
loading server runs a procedural map of size 2,000 with seed 50000, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join loading server?
Press F1 in Rust and enter client.connect 157.85.91.31:23953 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp40- Max players Slot count: 40.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build The game build is 166652.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.