SDFC
157.85.92.206:24131 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:07 UTCFW 12d ago | 4 | – | running | 0 |
| Wed 30 Sep, 19:51 UTC 14d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is SDFC?
1 of 40 slots on SDFC are filled right now. For the last seven days the mean was 1 players; the highest count was 4. The busiest time in the last 48 hours was 19:00 UTC, when the average was 1 players.
How does SDFC rank against other Rust servers?
By player hours over the last seven days, SDFC ranks #3,884 worldwide and sits in the top 17% of all ranked servers.
Wipe schedule
What does wipe day look like on SDFC?
Its recent wipes drew an average busiest crowd of 3 players. On the latest wipe, 46 hours passed before the crowd peaked.
What is the wipe schedule on SDFC?
Too few wipes are on record for SDFC to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 12 days 21 hours ago the current world was made.
Server details
Is SDFC online, and how reliable is it?
Live status for SDFC: online. Based on reported uptime, the last restart was roughly 2 days 22 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. When Is Wipe has tracked it since 29 September 2026.
Performance of SDFC: does it run smoothly?
In the last 48 hours, average server fps was 160, and it never dropped below 57. At its peak it held 52,205 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 3,919 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does SDFC run?
Rust network protocol 2634 and build 167398 on Linux is what SDFC runs. Joining needs the same protocol version; Steam handles that update for you.
Where is SDFC located?
No region is published by SDFC. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 157.85.92.206:24131.
Tags, lists
Which When Is Wipe lists include SDFC? And filters?
These When Is Wipe lists include SDFC: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on SDFC mean?
These are the tags SDFC publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): Capacity is 40 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does SDFC enforce? And settings?
SDFC's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does SDFC run?
SDFC runs a procedural map of size 3,000 with seed 391469169, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join SDFC?
Open Rust, press F1, and type client.connect 157.85.92.206:24131 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp40- Max players Capacity is 40 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167398- Build The game build is 167398.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.