A Shockbyte Rust Server
157.85.93.190:26335 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 days between real wipes
- on rhythm
- 14% of its recent wipes
- wipe-day peak
- 5 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 01:46 UTC 18h ago | – | – | running | 0 |
| Wed 7 Oct, 21:36 UTC 6d ago | 5 | – | – | 0 |
| Sat 3 Oct, 20:47 UTC 10d ago | 3 | halved by day 2 | 4 days | 0 |
| Sat 26 Sep, 18:56 UTC 18d ago | 7 | halved by day 2 | 7.1 days | 3 |
| Sat 26 Sep, 00:17 UTC 18d ago | 7 | – | 0.8 days | 0 |
| Thu 24 Sep, 01:09 UTC 20d ago | 1 | – | 2 days | 1 |
| Wed 23 Sep, 15:38 UTC 21d ago | 4 | – | 0.4 days | 0 |
| Wed 23 Sep, 04:03 UTC 21d ago | 4 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is A Shockbyte Rust Server?
The current population of A Shockbyte Rust Server is 0 out of 40 slots. For the last seven days the mean was 0 players; the highest count was 5. The busiest time in the last 48 hours was 02:00 UTC, when the average was 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
By player hours over the last seven days, A Shockbyte Rust Server ranks #5,171 worldwide and sits in the top 23% of all ranked servers.
Wipe times
What does wipe day look like on A Shockbyte Rust Server?
The busiest points of its recent wipes drew 5 players on average. The crowd reaches its peak 29 hours after the latest wipe. Half that peak or more was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 2 when it did not hold.
What is the wipe schedule on A Shockbyte Rust Server?
With no regular pattern, A Shockbyte Rust Server wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 18 hours ago the current world was made.
Server
Is A Shockbyte Rust Server online, and how reliable is it?
Right now A Shockbyte Rust Server is up and online. Based on reported uptime, the last restart was roughly 16 hours ago. 167 of 168 hours were online in the last 7 full days, 99% uptime. Its first appearance in When Is Wipe data was 23 September 2026.
Performance of A Shockbyte Rust Server: does it run smoothly?
In the last 48 hours, average server fps was 216, and it never dropped below 164. The highest entity count was 29,240, including buildings, deployables and everything else. Memory use reached 3,491 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does A Shockbyte Rust Server run?
On A Shockbyte Rust Server, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is A Shockbyte Rust Server located?
There is no region published for A Shockbyte Rust Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 157.85.93.190:26335 is its address.
Tags, lists
Which When Is Wipe lists include A Shockbyte Rust Server? And filters?
These When Is Wipe lists include A Shockbyte Rust Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Standard survival is the game mode; mp40 (Max players): Capacity is 40 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does A Shockbyte Rust Server enforce? And settings?
No gather rate appears in A Shockbyte Rust Server's name. With the default limit, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does A Shockbyte Rust Server run?
The map on A Shockbyte Rust Server is procedural, size 1,900, seed 1685963946, created by the game. The map is fixed by size and seed; view it on RustMaps from this page. The name of the map is Custom Map.
Join
How do I join A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 157.85.93.190:26335 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp40- Max players Capacity is 40 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.