Private - Raid Type Test
157.85.94.33:20552 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:55 UTC 9d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Private - Raid Type Test?
The current population of Private - Raid Type Test is 0 out of 5 slots. For the last seven days the mean was 0 players; the highest count was 1.
How does Private - Raid Type Test rank against other Rust servers?
By player hours over the last seven days, Private - Raid Type Test ranks #15,142 worldwide and sits in the top 69% of all ranked servers.
Wipe times
What does wipe day look like on Private - Raid Type Test?
The busiest points of its recent wipes drew 2 players on average. On the latest wipe, 2 hours passed before the crowd peaked.
What is the wipe schedule on Private - Raid Type Test?
Too few wipes are on record for Private - Raid Type Test to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 9 days 12 hours.
Server details
Is Private - Raid Type Test online, and how reliable is it?
Private - Raid Type Test is online at the moment. Based on reported uptime, the last restart was roughly 9 days 11 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 15 October 2026.
Performance of Private - Raid Type Test: does it run smoothly?
The last 48 hours saw an average of 175 server fps and a low of 111. Buildings, deployables and other world objects pushed the entity count as high as 47,010. It went as high as 5,508 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Private - Raid Type Test run?
On Private - Raid Type Test, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Private - Raid Type Test located?
For Private - Raid Type Test, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 157.85.94.33:20552.
Tags, lists
Which When Is Wipe lists include Private - Raid Type Test? And filters?
The When Is Wipe lists Private - Raid Type Test fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Private - Raid Type Test mean?
gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags Private - Raid Type Test publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Private - Raid Type Test enforce? And settings?
No gather rate appears in Private - Raid Type Test's name. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does Private - Raid Type Test run?
Private - Raid Type Test runs a procedural map of size 3,000 with seed 1337, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Private - Raid Type Test?
Press F1 in Rust and enter client.connect 157.85.94.33:20552 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp5- Max players The server holds 5 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.