Rust – Falling Kingdoms
157.85.95.188:26941 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:23 UTC 7h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rust – Falling Kingdoms?
Currently Rust – Falling Kingdoms is offline, having last been seen 7 hours ago. The past seven days show 1 players on average and 1 at peak. Over the past 48 hours, the peak period was 20:00 UTC with an average of 1 players.
How does Rust – Falling Kingdoms rank against other Rust servers?
For player hours in the last seven days, Rust – Falling Kingdoms holds rank #12,677 and is in the top 57% of all ranked servers.
Wipe schedule
What is the wipe schedule on Rust – Falling Kingdoms?
Too few wipes are on record for Rust – Falling Kingdoms to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 7 hours.
Server
Is Rust – Falling Kingdoms online, and how reliable is it?
Right now Rust – Falling Kingdoms is offline, with the most recent sighting 7 hours ago. Based on reported uptime, the last restart was roughly 34 minutes ago. The earliest record When Is Wipe has is 14 October 2026.
Performance of Rust – Falling Kingdoms: does it run smoothly?
The last 48 hours saw an average of 208 server fps and a low of 208. Buildings, deployables and other world objects pushed the entity count as high as 74,714. Memory use reached 2,895 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Rust – Falling Kingdoms run?
On Rust – Falling Kingdoms, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Rust – Falling Kingdoms located?
For Rust – Falling Kingdoms, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 157.85.95.188:26941.
Lists and tags
Which When Is Wipe lists include Rust – Falling Kingdoms? And filters?
Best modded Rust servers are the When Is Wipe lists that Rust – Falling Kingdoms fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Rust – Falling Kingdoms mean?
gmrust (Game mode): Standard survival is the game mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings are the tags Rust – Falling Kingdoms publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does Rust – Falling Kingdoms enforce? And settings?
Rust – Falling Kingdoms's name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does Rust – Falling Kingdoms run?
Rust – Falling Kingdoms runs a procedural map of size 3,500 with seed 50000, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.
How to join
How do I join Rust – Falling Kingdoms?
Open Rust, press F1, and type client.connect 157.85.95.188:26941 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp40- Max players Slot count: 40.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.