Friend Not Foe / PvE Community / North America
NA 158.69.23.51:28016 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers, top 54% in NA, and #353 of the quad servers (top 43%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 18:04 UTC, in 1d 21h. Its biweekly schedule tag · low confidence
- usual gap
- 14.1 days between real wipes
- wipe-day peak
- 5 players, last three wipes
- crowd held
- 0% else halves by day 2
Coming wipes
- 1d 21hThu 15 Oct, 18:04 UTC
- 15d 21hThu 29 Oct, 18:04 UTC
- 22d 22hThu 5 Nov, 19:00 UTCFW
- 29d 21hThu 12 Nov, 18:04 UTC
- 43d 21hThu 26 Nov, 18:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTCFW 12d ago | 5 | – | running | 0 |
| Thu 17 Sep, 16:02 UTC 26d ago | 5 | halved by day 2 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Friend Not Foe / PvE Community / North America?
0 of 50 slots on Friend Not Foe / PvE Community / North America are filled right now. A seven-day average of 0 players, with a peak of 3. In the last 48 hours, 22:00 UTC drew the highest average: 1 players.
How does Friend Not Foe / PvE Community / North America rank against other Rust servers?
Over the last seven days, Friend Not Foe / PvE Community / North America is #5,961 for player hours globally and #993 in North America, placing it in the top 27% of ranked servers. It sits at #353 in the quad group.
Wipe schedule
What does wipe day look like on Friend Not Foe / PvE Community / North America?
Its recent wipes drew an average busiest crowd of 5 players. On the latest wipe, 28 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 2 when it did not hold.
What is the wipe schedule on Friend Not Foe / PvE Community / North America?
The prediction follows its tag because too few wipes of Friend Not Foe / PvE Community / North America are on record to confirm the schedule. Thursday 15 October at 18:04 UTC is when its next wipe is due. 12 days 2 hours is how long the present world has lasted. Its tags give an every-two-weeks wipe schedule.
Server details
Is Friend Not Foe / PvE Community / North America online, and how reliable is it?
Friend Not Foe / PvE Community / North America is online at the moment. The uptime it reports indicates a restart about 11 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Friend Not Foe / PvE Community / North America: does it run smoothly?
Over the past 48 hours, it averaged 58 server fps, with a minimum of 17. Buildings, deployables and other world objects pushed the entity count as high as 79,452. The peak memory usage was 2,611 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Friend Not Foe / PvE Community / North America run?
Rust network protocol 2634 and build 167584 on Linux is what Friend Not Foe / PvE Community / North America runs. Steam updates your game, so the protocol matches when you join.
Where is Friend Not Foe / PvE Community / North America located?
In North America, Friend Not Foe / PvE Community / North America lists itself with its NA tag. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 158.69.23.51:28016 is its address.
Tags, lists
Which When Is Wipe lists include Friend Not Foe / PvE Community / North America? And filters?
The When Is Wipe lists Friend Not Foe / PvE Community / North America fits are: Best modded Rust servers, Best Rust PvE servers and Rust servers in North America. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on Friend Not Foe / PvE Community / North America mean?
These are the tags Friend Not Foe / PvE Community / North America publishes, read by the game's server browser: gmvanilla (Game mode): This is a vanilla survival server; mp50 (Max players): Capacity is 50 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167584 (Build): Build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): The schedule is a wipe each fortnight; ^p (PvE): This is a PvE server, where the environment is the only enemy; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): In the server browser it sits under North America. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Friend Not Foe / PvE Community / North America enforce? And settings?
The name of Friend Not Foe / PvE Community / North America does not state a gather rate. quad, with a maximum of 4 players per group. no player-versus-player combat That is the game mode: pve. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. VAC is on.
Which map does Friend Not Foe / PvE Community / North America run?
Friend Not Foe / PvE Community / North America runs a procedural map of size 3,700 with seed 1013583542, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Friend Not Foe / PvE Community / North America?
Open Rust, press F1, and type client.connect 158.69.23.51:28016 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. https://friendnotfoe.co.uk/ is its site.
Server tags
Published as mp50,ptrak,$r?,v2634,^b,NA,^p,gmvanilla,cs167584,ts4,^o^z
Game
gmvanilla- Game mode This is a vanilla survival server.
mp50- Max players Capacity is 50 slots.
ts4- Group limit The team limit is 4.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167584- Build Build 167584.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Wipe schedule
^b- Biweekly The schedule is a wipe each fortnight.
Gameplay
^p- PvE This is a PvE server, where the environment is the only enemy.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Region
NA- North America In the server browser it sits under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.