Four Nintendos
159.112.28.71:28016 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Four Nintendos?
2 of 10 slots on Four Nintendos are filled right now. A seven-day average of 0 players, with a peak of 3. Over the past 48 hours, the peak period was 04:00 UTC with an average of 1 players.
How does Four Nintendos rank against other Rust servers?
By player hours over the last seven days, Four Nintendos ranks #6,195 worldwide and sits in the top 28% of all ranked servers.
Wipe times
What is the wipe schedule on Four Nintendos?
The rhythm of Four Nintendos cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 12 days 2 hours ago the current world was made.
Server
Is Four Nintendos online, and how reliable is it?
Right now Four Nintendos is up and online. The uptime it reports indicates a restart about 6 days 1 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 2 October 2026.
Performance of Four Nintendos: does it run smoothly?
The last 48 hours saw an average of 216 server fps and a low of 180. Buildings, deployables and other world objects pushed the entity count as high as 111,874. It went as high as 4,538 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Four Nintendos run?
The Rust version for Four Nintendos is network protocol 2634 and build 166494, on Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is Four Nintendos located?
There is no region published for Four Nintendos. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 159.112.28.71:28016 is its address.
Lists and tags
Which When Is Wipe lists include Four Nintendos? And filters?
Best modded Rust servers are the When Is Wipe lists that Four Nintendos fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Four Nintendos mean?
The game's server browser reads the tags Four Nintendos publishes: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Four Nintendos enforce? And settings?
The name of Four Nintendos does not state a gather rate. The group limit is 8 players, the default. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. VAC is on.
Which map does Four Nintendos run?
The map on Four Nintendos is procedural, size 4,500, seed 6738, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join Four Nintendos?
Open Rust, press F1, and type client.connect 159.112.28.71:28016 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166494- Build The game build is 166494.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.