Rust Tournaments | TEST
159.195.206.209:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rust Tournaments | TEST?
Rust Tournaments | TEST is holding 0 of its 20 slots at the moment. The past week gives an average of 0 players.
How does Rust Tournaments | TEST rank against other Rust servers?
By player hours over the last seven days, Rust Tournaments | TEST ranks #15,966 worldwide and sits in the top 72% of all ranked servers.
Wipe times
What is the wipe schedule on Rust Tournaments | TEST?
Its rhythm is not yet clear from the wipes of Rust Tournaments | TEST on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 56 days 13 hours ago the current world was made.
Server
Is Rust Tournaments | TEST online, and how reliable is it?
Rust Tournaments | TEST is online at the moment. The uptime it reports indicates a restart about 14 days 23 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Rust Tournaments | TEST: does it run smoothly?
Over the past 48 hours, it averaged 143 server fps, with a minimum of 97. Buildings, deployables and other world objects pushed the entity count as high as 50,349. It went as high as 4,483 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Rust Tournaments | TEST run?
Rust network protocol 2632 and build 161125 on Linux is what Rust Tournaments | TEST runs. Steam updates your game, so the protocol matches when you join.
Where is Rust Tournaments | TEST located?
For Rust Tournaments | TEST, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 159.195.206.209:28015 is its address.
Lists and tags
Which When Is Wipe lists include Rust Tournaments | TEST? And filters?
These When Is Wipe lists include Rust Tournaments | TEST: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Rust Tournaments | TEST mean?
These are the tags Rust Tournaments | TEST publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): Capacity is 20 slots; ts8 (Group limit): The team limit is 8, the game's default; v2632 (Protocol): The server runs game protocol 2632; a version mismatch blocks joining; cs161125 (Build): This server runs build 161125; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): This server runs Carbon for plugins. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Rust Tournaments | TEST enforce? And settings?
The name of Rust Tournaments | TEST does not state a gather rate. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Carbon plugins are used. Anti-cheat VAC from Valve is on.
Which map does Rust Tournaments | TEST run?
A procedural map, size 3,000 with seed 2147483647, is used by Rust Tournaments | TEST; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Rust Tournaments | TEST?
Press F1 in Rust and enter client.connect 159.195.206.209:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp20- Max players Capacity is 20 slots.
ts8- Group limit The team limit is 8, the game's default.
v2632- Protocol The server runs game protocol 2632; a version mismatch blocks joining.
cs161125- Build This server runs build 161125.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon This server runs Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.