RustSkinLab Content Studio
159.26.112.24:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 14:32 UTC 12d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is RustSkinLab Content Studio?
Currently RustSkinLab Content Studio is offline, having last been seen 11 days 16 hours ago.
How does RustSkinLab Content Studio rank against other Rust servers?
By player hours over the last seven days, RustSkinLab Content Studio ranks #15,927 worldwide and sits in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on RustSkinLab Content Studio?
Its recent wipes drew an average busiest crowd of 1 players. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on RustSkinLab Content Studio?
Its rhythm is not yet clear from the wipes of RustSkinLab Content Studio on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 12 days 5 hours is how long the present world has lasted.
Server
Is RustSkinLab Content Studio online, and how reliable is it?
Live status for RustSkinLab Content Studio: offline, last seen 11 days 16 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. The earliest record When Is Wipe has is 1 October 2026.
Which version of Rust does RustSkinLab Content Studio run?
The Rust version for RustSkinLab Content Studio is network protocol 2633 and build 164530, on Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is RustSkinLab Content Studio located?
For RustSkinLab Content Studio, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 159.26.112.24:28015.
Tags, lists
Which When Is Wipe lists include RustSkinLab Content Studio? And filters?
The When Is Wipe lists RustSkinLab Content Studio fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp2 (Max players): Capacity is 2 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs164530 (Build): Build 164530; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does RustSkinLab Content Studio enforce? And settings?
No gather rate appears in RustSkinLab Content Studio's name. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. VAC is on.
Which map does RustSkinLab Content Studio run?
RustSkinLab Content Studio uses a procedural map from the game's generator.
How to join
How do I join RustSkinLab Content Studio?
Press F1 in Rust and enter client.connect 159.26.112.24:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp2- Max players Capacity is 2 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs164530- Build Build 164530.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.