RustServer_670
160.251.213.151:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is RustServer_670?
The current population of RustServer_670 is 0 out of 50 slots. The past seven days show 0 players on average and 1 at peak. In the last 48 hours, 16:00 UTC drew the highest average: 0 players.
How does RustServer_670 rank against other Rust servers?
For player hours in the last seven days, RustServer_670 holds rank #13,173 and is in the top 60% of all ranked servers.
Wipe times
What is the wipe schedule on RustServer_670?
The rhythm of RustServer_670 cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 12 days 4 hours.
Server details
Is RustServer_670 online, and how reliable is it?
Live status for RustServer_670: online. The uptime it reports indicates a restart about 11 days 10 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 3 October 2026.
Performance of RustServer_670: does it run smoothly?
Over the past 48 hours, it averaged 113 server fps, with a minimum of 91. At its peak it held 48,588 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 3,212 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does RustServer_670 run?
Rust network protocol 2634 and build 166652 on Linux is what RustServer_670 runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is RustServer_670 located?
There is no region published for RustServer_670. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 160.251.213.151:28015 is its address.
Lists and tags
Which When Is Wipe lists include RustServer_670? And filters?
The When Is Wipe lists RustServer_670 fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustServer_670 mean?
gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): The server holds 50 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags RustServer_670 publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does RustServer_670 enforce? And settings?
No gather rate appears in RustServer_670's name. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is on.
Which map does RustServer_670 run?
RustServer_670 runs a procedural map of size 3,000 with seed 30230, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join RustServer_670?
Press F1 in Rust and enter client.connect 160.251.213.151:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players The server holds 50 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.