SYPSNMDFQ
162.14.110.20:28016 checked 16h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:07 UTC 9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is SYPSNMDFQ?
Right now SYPSNMDFQ is offline; the last sighting was 16 hours ago. Averaged over the past week: 0 players.
How does SYPSNMDFQ rank against other Rust servers?
Over the last seven days, SYPSNMDFQ is #16,008 for player hours, placing it in the top 72% of ranked servers globally.
Wipe times
What does wipe day look like on SYPSNMDFQ?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on SYPSNMDFQ?
The rhythm of SYPSNMDFQ cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 9 days 8 hours.
Server details
Is SYPSNMDFQ online, and how reliable is it?
The server SYPSNMDFQ is offline as of the latest check; last seen 16 hours ago. Based on reported uptime, the last restart was roughly 8 days 15 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of SYPSNMDFQ: does it run smoothly?
In the last 48 hours, average server fps was 227, and it never dropped below 208. At its peak it held 4,383 entities, which covers buildings, deployables and all other objects in the world. Memory use reached 4,396 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does SYPSNMDFQ run?
On SYPSNMDFQ, the Rust version is network protocol 2634 and build 166652 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is SYPSNMDFQ located?
For SYPSNMDFQ, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 162.14.110.20:28016 is its address.
Lists and tags
Who runs SYPSNMDFQ?
Both SYPSNMDFQ and 6 other servers we track publish a jprust.cn hostname, so they are most likely run by the same operator.
Which When Is Wipe lists include SYPSNMDFQ? And filters?
Best modded Rust servers are the When Is Wipe lists that SYPSNMDFQ fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on SYPSNMDFQ mean?
gmrust (Game mode): Standard survival is the game mode; mp66 (Max players): Capacity is 66 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings are the tags SYPSNMDFQ publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does SYPSNMDFQ enforce? And settings?
The name of SYPSNMDFQ does not state a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. VAC is on.
Which map does SYPSNMDFQ run?
SYPSNMDFQ runs a procedural map of size 1,000 with seed 1, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join SYPSNMDFQ?
Open Rust, press F1, and type client.connect 162.14.110.20:28016 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp66,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp66- Max players Capacity is 66 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build The game build is 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.