WhyPlayTestStuff2
162.142.111.85:28030 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 9h. The force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 21d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC 19d ago | 1 +2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is WhyPlayTestStuff2?
At present WhyPlayTestStuff2 shows as offline; its last appearance was 15 days 11 hours ago.
How does WhyPlayTestStuff2 rank against other Rust servers?
For player hours in the last seven days, WhyPlayTestStuff2 holds rank #14,447 and is in the top 60% of all ranked servers.
Wipe times
What does wipe day look like on WhyPlayTestStuff2?
The busiest points of its recent wipes drew 1 players on average. The latest wipe peaks 0 hours in, with 2 in the queue.
What is the wipe schedule on WhyPlayTestStuff2?
A single monthly wipe, the force wipe, is all WhyPlayTestStuff2 runs. On Thursday 5 November at 19:00 UTC the next wipe arrives: the force wipe, when all Rust servers wipe. 19 days 14 hours is how long the present world has lasted. Its tags show a monthly wipe schedule.
Server details
Is WhyPlayTestStuff2 online, and how reliable is it?
Right now WhyPlayTestStuff2 is offline, with the most recent sighting 15 days 11 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. When Is Wipe has tracked it since 17 September 2026.
Which version of Rust does WhyPlayTestStuff2 run?
Rust network protocol 2634 and build 166257 on Windows is what WhyPlayTestStuff2 runs. Joining needs the same protocol version; Steam handles that update for you.
Where is WhyPlayTestStuff2 located?
There is no region published for WhyPlayTestStuff2, and its region code is us4. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 162.142.111.85:28030 is its address.
Lists and tags
Which When Is Wipe lists include WhyPlayTestStuff2? And filters?
These When Is Wipe lists include WhyPlayTestStuff2: Rust build and creative servers, Rust creative servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on WhyPlayTestStuff2 mean?
The game's server browser reads the tags WhyPlayTestStuff2 publishes: gmrust (Game mode): Standard survival is the game mode; mp0 (Max players): Slot count: 0; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166257 (Build): The game build is 166257; ptrak (Networking): The network layer is RakNet, Rust's default; $rus4 (Region code): The code for this server's region is us4; ^m (Monthly): One wipe per month, matching the force wipe; ^v (Vanilla): Vanilla: the stock game, with no changed rates, kits or rules; ^c (Creative): Creative mode: gather nothing, build anything; ^k (Build server): Practise base building and test designs here. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does WhyPlayTestStuff2 enforce? And settings?
The name of WhyPlayTestStuff2 does not state a gather rate. The group limit is 8 players, the default. no gathering: sandbox building only That is the game mode: build & creative. A community server, it appears in the Community section. Vanilla is in the name: vanilla: the stock game, with no changed rates, kits or rules. Anti-cheat VAC from Valve is on.
Which map does WhyPlayTestStuff2 run?
A procedural map, size 4,250 with seed 1991152213, is used by WhyPlayTestStuff2; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join WhyPlayTestStuff2?
Open Rust, press F1, and type client.connect 162.142.111.85:28030 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp0- Max players Slot count: 0.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166257- Build The game build is 166257.
ptrak- Networking The network layer is RakNet, Rust's default.
$rus4- Region code The code for this server's region is us4.
Wipe schedule
^m- Monthly One wipe per month, matching the force wipe.
Difficulty
^v- Vanilla Vanilla: the stock game, with no changed rates, kits or rules.
Gameplay
^c- Creative Creative mode: gather nothing, build anything.
^k- Build server Practise base building and test designs here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.