Local Mod Dev
162.157.20.120:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Local Mod Dev?
At present Local Mod Dev shows as offline; its last appearance was 6 days 17 hours ago. For the last seven days the mean was 1 players; the highest count was 1.
How does Local Mod Dev rank against other Rust servers?
For player hours in the last seven days, Local Mod Dev holds rank #13,296 and is in the top 60% of all ranked servers.
Wipe schedule
What is the wipe schedule on Local Mod Dev?
The rhythm of Local Mod Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 6 days 18 hours ago the current world was made.
Server details
Is Local Mod Dev online, and how reliable is it?
Live status for Local Mod Dev: offline, last seen 6 days 17 hours ago. In the last 6 full days, it was up for 0 of 144 hours, or 0% of the time. When Is Wipe has tracked it since 7 October 2026.
Which version of Rust does Local Mod Dev run?
Rust network protocol 2634 and build 167058 on Windows is what Local Mod Dev runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Local Mod Dev located?
For Local Mod Dev, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 162.157.20.120:28015.
Tags, lists
Which When Is Wipe lists include Local Mod Dev? And filters?
These When Is Wipe lists include Local Mod Dev: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Local Mod Dev mean?
gmrust (Game mode): Standard survival is the game mode; mp4 (Max players): Capacity is 4 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167058 (Build): The game build is 167058; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings are the tags Local Mod Dev publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Local Mod Dev enforce? And settings?
Local Mod Dev's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does Local Mod Dev run?
Local Mod Dev uses a procedural map from the game's generator.
How to join
How do I join Local Mod Dev?
Open Rust, press F1, and type client.connect 162.157.20.120:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp4- Max players Capacity is 4 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167058- Build The game build is 167058.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.