Hat's Plugin Development
166.1.120.60:28039 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Hat's Plugin Development?
Hat's Plugin Development is showing 0 players at the moment. Averaged over the past week: 0 players.
How does Hat's Plugin Development rank against other Rust servers?
Over the last seven days, Hat's Plugin Development is #15,394 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What is the wipe schedule on Hat's Plugin Development?
Its rhythm is not yet clear from the wipes of Hat's Plugin Development on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 15 days 12 hours ago the current world was made.
Server details
Is Hat's Plugin Development online, and how reliable is it?
Hat's Plugin Development is online at the moment. Based on reported uptime, the last restart was roughly 15 days 10 hours ago. The earliest record When Is Wipe has is 20 October 2026.
Performance of Hat's Plugin Development: does it run smoothly?
The last 48 hours saw an average of 40 server fps and a low of 40. The highest entity count was 4,002, including buildings, deployables and everything else. The peak memory usage was 1,005 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Hat's Plugin Development run?
Rust network protocol 2634 and build 166652 on Linux is what Hat's Plugin Development runs. Steam updates your game, so the protocol matches when you join.
Where is Hat's Plugin Development located?
No region is published by Hat's Plugin Development. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 166.1.120.60:28039 is its address.
Tags, lists
Which When Is Wipe lists include Hat's Plugin Development? And filters?
The When Is Wipe lists Hat's Plugin Development fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Hat's Plugin Development mean?
gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): The server holds 0 players; ts50 (Group limit): Teams are capped at 50; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings are the tags Hat's Plugin Development publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Hat's Plugin Development enforce? And settings?
No gather rate appears in Hat's Plugin Development's name. The maximum group size is 50 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, off.
Which map does Hat's Plugin Development run?
Hat's Plugin Development runs a procedural map of size 1,000 with seed 1, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join Hat's Plugin Development?
Press F1 in Rust and enter client.connect 166.1.120.60:28039 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts50,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp0- Max players The server holds 0 players.
ts50- Group limit Teams are capped at 50.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build The game build is 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.