[TEST] Hillside mock main - not a real server
167.114.158.11:28210 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is [TEST] Hillside mock main - not a real server?
The current population of [TEST] Hillside mock main - not a real server is 0 out of 10 slots. Looking at the last seven days, the average player count was 0.
How does [TEST] Hillside mock main - not a real server rank against other Rust servers?
For player hours in the last seven days, [TEST] Hillside mock main - not a real server holds rank #15,955 and is in the top 72% of all ranked servers.
Wipe times
What is the wipe schedule on [TEST] Hillside mock main - not a real server?
Its rhythm is not yet clear from the wipes of [TEST] Hillside mock main - not a real server on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 24 days 21 hours ago the current world was made.
Server
Is [TEST] Hillside mock main - not a real server online, and how reliable is it?
Right now [TEST] Hillside mock main - not a real server is up and online. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 19 September 2026.
Which version of Rust does [TEST] Hillside mock main - not a real server run?
Rust network protocol 2633 and build 162929 on Linux is what [TEST] Hillside mock main - not a real server runs. Joining needs the same protocol version; Steam handles that update for you.
Where is [TEST] Hillside mock main - not a real server located?
No region is published by [TEST] Hillside mock main - not a real server. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 167.114.158.11:28210 is its address.
Lists and tags
Which When Is Wipe lists include [TEST] Hillside mock main - not a real server? And filters?
The When Is Wipe lists [TEST] Hillside mock main - not a real server fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [TEST] Hillside mock main - not a real server mean?
These are the tags [TEST] Hillside mock main - not a real server publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs162929 (Build): Build 162929; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does [TEST] Hillside mock main - not a real server enforce? And settings?
No gather rate appears in [TEST] Hillside mock main - not a real server's name. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does [TEST] Hillside mock main - not a real server run?
A procedural map, made by the game, is used by [TEST] Hillside mock main - not a real server.
How to join
How do I join [TEST] Hillside mock main - not a real server?
Press F1 in Rust and enter client.connect 167.114.158.11:28210 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Slot count: 10.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs162929- Build Build 162929.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.