Stillwater Testing
168.100.162.13:29015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.5 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 18:31 UTC 9d ago | 3 | – | running | 2 |
| Thu 1 Oct, 15:42 UTC 13d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC 13d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC 16d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Stillwater Testing?
Currently Stillwater Testing is offline, having last been seen 24 hours ago. The past seven days show 0 players on average and 3 at peak. Over the past 48 hours, the peak period was 10:00 UTC with an average of 1 players.
How does Stillwater Testing rank against other Rust servers?
By player hours over the last seven days, Stillwater Testing ranks #4,848 worldwide and sits in the top 22% of all ranked servers.
Wipe schedule
What does wipe day look like on Stillwater Testing?
The busiest points of its recent wipes drew 2 players on average. On the latest wipe, 43 hours passed before the crowd peaked. Half that peak or more was held until the next wipe in 50% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 1.
What is the wipe schedule on Stillwater Testing?
With no regular pattern, Stillwater Testing wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 9 days 9 hours.
Server details
Is Stillwater Testing online, and how reliable is it?
The server Stillwater Testing is offline as of the latest check; last seen 24 hours ago. It reports an uptime that puts the last restart at about 8 days 8 hours ago. In the last 7 full days, it was up for 148 of 168 hours, or 88% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of Stillwater Testing: does it run smoothly?
The last 48 hours saw an average of 58 server fps and a low of 53. Buildings, deployables and other world objects pushed the entity count as high as 148,381. Memory use reached 5,973 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Stillwater Testing run?
Rust network protocol 2634 and build 166652 on Linux is what Stillwater Testing runs. Steam updates your game, so the protocol matches when you join.
Where is Stillwater Testing located?
There is no region published for Stillwater Testing. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 168.100.162.13:29015 is its address.
Tags, lists
Which When Is Wipe lists include Stillwater Testing? And filters?
Best modded Rust servers are the When Is Wipe lists that Stillwater Testing fits. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Stillwater Testing mean?
These are the tags Stillwater Testing publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): This server runs build 166652; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^v (Vanilla): No rate changes, kits or extra rules: the game exactly as Facepunch ships it; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Stillwater Testing enforce? And settings?
Stillwater Testing's name makes no mention of a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. Vanilla is claimed: no rate changes, kits or extra rules: the game exactly as Facepunch ships it. VAC is on.
Which map does Stillwater Testing run?
Stillwater Testing runs a procedural map of size 5,000 with seed 1383972055, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. The name of the map is Custom Map.
How to join
How do I join Stillwater Testing?
Press F1 in Rust and enter client.connect 168.100.162.13:29015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp40- Max players Slot count: 40.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build This server runs build 166652.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Difficulty
^v- Vanilla No rate changes, kits or extra rules: the game exactly as Facepunch ships it.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.